need help please

class point2d

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
point2d::point2d()
{
    x = y = 0;
}


point2d::point2d(int initx, int inity)
{
    setx(initx);
    sety(inity);
}
    

int point2d::getx()
{
    return x;
}


int point2d::gety()
{
    return y;
}
    

void point2d::setx(int initx)
{
    if (initx >= 0)
        x = initx;
    else
        x = 0;
}


void point2d::sety(int inity)
{
    if (inity >= 0)
        y = inity;
    else
        y = 0;
}


bool point2d::operator==(const point2d& p2){
    
    if (x==p2.x && y==p2.y)
        return true;
    else
        return false;
}


bool point2d::operator !=(const point2d& point2){
    
    if (x!=point2.x || y!=point2.y)
        return true;
    else
        return false;
}

point2d point2d::operator +(const point2d& p2){

    point2d temp;
    temp.x=x+p2.x;
    temp.y=y+p2.y;
    return temp;
}

point2d point2d::operator -(const point2d& p2){
    
    point2d temp;
    temp.x=x-p2.x;
    temp.y=y-p2.y;
    return temp;
}


ostream& operator<<(ostream& a, point2d p2){
    
    a<<"("<<p2.x<<","<<p2.x<<")";
    return a;
}


istream& operator>>(istream& a, point2d p2){
    
    a>>p2.x>>p2.y;
    return a;
}

const point2d& point2d::operator =(const point2d& p2){
   
    if (this != &p2)
    {
        this->x=p2.x;
        this->y=p2.y;
    }
    
    return *this;
}


class linkedList (includes class point2d)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
template<typename T>
class LinkedList
{
public:
  LinkedList();
  LinkedList(LinkedList<T>& list);
  virtual ~LinkedList();
  void addFirst(T element);
  void addLast(T element);
  T getFirst() const;
  T getLast() const;
  T removeFirst() throw (runtime_error);
  T removeLast();
  void add(T element);
  void add(int index, T element);
  void clear();
  bool contains(T element) const;
  T get(int index) const;
  int indexOf(T element) const;
  bool isEmpty() const;
  int lastIndexOf(T element) const;
  void remove(T element);
  int getSize() const;
  T removeAt(int index);
  T set(int index, T element);

  Iterator<T> begin() const
  {
    return Iterator<T>(head);
  };

  Iterator<T> end() const
  {
    return Iterator<T>(tail->next);
  };

private:
  Node<T>* head;
  Node<T>* tail;
  int size;
};

template<typename T>
LinkedList<T>::LinkedList()
{
  head = tail = NULL;
  size = 0;
}

template<typename T>
LinkedList<T>::LinkedList(LinkedList<T>& list)
{
  head = tail = NULL;
  size = 0;

  Node<T>* current = list.head;
  while (current != NULL)
  {
    this->add(current->element);
    current = current->next;
  }
}

template<typename T>
LinkedList<T>::~LinkedList()
{
  clear();
}

template<typename T>
void LinkedList<T>::addFirst(T element)
{
  Node<T>* newNode = new Node<T>(element);
  newNode->next = head;
  head = newNode;
  size++;

  if (tail == NULL)
    tail = head;
}

template<typename T>
void LinkedList<T>::addLast(T element)
{
  if (tail == NULL)
  {
    head = tail = new Node<T>(element);
  }
  else
  {
    tail->next = new Node<T>(element);
    tail = tail->next;
  }

  size++;
}

template<typename T>
T LinkedList<T>::getFirst() const
{
  if (size == 0)
    throw runtime_error("Index out of range");
  else
    return head->element;
}

template<typename T>
T LinkedList<T>::getLast() const
{
  if (size == 0)
    throw runtime_error("Index out of range");
  else
    return tail->element;
}

template<typename T>
T LinkedList<T>::removeFirst() throw (runtime_error)
{
  if (size == 0)
   throw runtime_error("No elements in the list");
  else
  {
    Node<T>* temp = head;
    head = head->next;
    if (head == NULL) tail = NULL;
    size--;
    T element = temp->element;
    delete temp;
    return element;
  }
}

template<typename T>
T LinkedList<T>::removeLast()
{
  if (size == 0)
    throw runtime_error("No elements in the list");
  else if (size == 1)
  {
    Node<T>* temp = head;
    head = tail = NULL;
    size = 0;
    T element = temp->element;
    delete temp;
    return element;
  }
  else
  {
    Node<T>* current = head;

    for (int i = 0; i < size - 2; i++)
      current = current->next;

    Node<T>* temp = tail;
    tail = current;
    tail->next = NULL;
    size--;
    T element = temp->element;
    delete temp;
    return element;
  }
}

template<typename T>
void LinkedList<T>::add(T element)
{
  addLast(element);
}

template<typename T>
void LinkedList<T>::add(int index, T element)
{
  if (index == 0)
    addFirst(element);
  else if (index >= size)
    addLast(element);
  else
  {
    Node<T>* current = head;
    for (int i = 1; i < index; i++)
      current = current->next;
    Node<T>* temp = current->next;
    current->next = new Node<T>(element);
    (current->next)->next = temp;
    size++;
  }
}

template<typename T>
void LinkedList<T>::clear()
{
  while (head != NULL)
  {
    Node<T>* temp = head;
    head = head->next;
    delete temp;
  }

  tail = NULL;
  size = 0;
}

template<typename T>
T LinkedList<T>::get(int index) const
{
  if (index < 0 || index > size - 1)
    throw runtime_error("Index out of range");

  Node<T>* current = head;
  for (int i = 0; i < index; i++)
    current = current->next;

  return current->element;
}

template<typename T>
int LinkedList<T>::indexOf(T element) const
{
  // Implement it in this exercise
  Node<T>* current = head;
  for (int i = 0; i < size; i++)
  {
    if (current->element == element)
      return i;
    current = current->next;
  }

  return -1;
}

template<typename T>
bool LinkedList<T>::isEmpty() const
{
  return head == NULL;
}

template<typename T>
int LinkedList<T>::getSize() const
{
  return size;
}

template<typename T>
T LinkedList<T>::removeAt(int index)
{
  if (index < 0 || index >= size)
    throw runtime_error("Index out of range");
  else if (index == 0)
    return removeFirst();
  else if (index == size - 1)
    return removeLast();
  else
  {
    Node<T>* previous = head;

    for (int i = 1; i < index; i++)
    {
      previous = previous->next;
    }

    Node<T>* current = previous->next;
    previous->next = current->next;
    size--;
    T element = current->element;
    delete current;
    return element;
  }
}


My problematic code

1
2
list.get(0)=list.get(1);
list.get(0).setx(3); list.get(0).sety(3);


class linked list is to take point2d as its type but the methods setx&sety as well as my operator= overload function wont change the values of the objects??

Im not sure where the problem is
The prototype of your get() method is T get(int index) const;.
In other words, it returns a copy of the stored element.

If you want to modify the content of a stored element, you need to create a non const method that retruns a reference.
I've emailed my teacher for reassurance but I believe that he doesn't want us to alter linkedlist, but rather change our main and point2d class functions to work with it (point2d was created for a previous project)
but rather change our main and point2d class functions to work with it

The linked list does not give you access to the stored elements, so there's no way you can modify them.

I see two possibilities:
- If you store point2d objects, you have to make a copy, modify the copy, erase the original from the list and insert the copy at the position the original was.
- Store pointers to your point2d objects instead of the objects. It's ugly but it will work. To ease memory management you could use std::unique_ptr or std::shared_ptr.

I'm not that great with pointers and that's a lot of the problem I'm having with this project but uhm...

1
2
point2d *point1=new point2d(15,30);
cout<<*point1;


this code results in an object of point2d with x=15, and y=15?
sorry to be such a noob but im just lost..

implementation of constructor and set methods below


1
2
3
4
5
6
point2d::point2d(int initx, int inity)
{
    setx(initx);
    sety(inity);
}
    


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
void point2d::setx(int initx)
{
    if (initx >= 0)
        this->x = initx;
    else
        this->x = 0;
}


void point2d::sety(int inity)
{
    if (inity >= 0)
        this->y = inity;
    else
        this->y = 0;
}
In your point2d::operator<<() you made a mistake and output twice the X coordinate.
lol... i feel like an idiot
my teacher says that it's not necessary but it's okay to alter LinkedList..
so i tried doing this (just adding a reference operator in front of returned data)


1
2
3
4
5
6
7
8
9
10
11
12
template<typename T>
T LinkedList<T>::get(int index)
{
  if (index < 0 || index > size - 1)
    throw runtime_error("Index out of range");

  Node<T>* current = head;
  for (int i = 0; i < index; i++)
    current = current->next;

  return &(current->element);
}


these are the errors that i get:

In file included from main.cpp:20:0:
main.cpp:42:19: instantiated from here
LinkedList.h:280:28: error: conversion from ‘point2d*’ to non-scalar type ‘point2d’ requested

once again i apologize for being so noobish at this.. according to him we got screwed on the academic calendar and we havent went over much of this material
is it possible to make it a friend function to give it access to the private members?
You need not change the body of the function, only its prototype:
1
2
3
4
5
6
7
8
9
10
11
12
template<typename T>
T& LinkedList<T>::get(int index)
{
  if (index < 0 || index > size - 1)
    throw runtime_error("Index out of range");

  Node<T>* current = head;
  for (int i = 0; i < index; i++)
    current = current->next;

  return current->element;
}
B-e-a-utiful :D, worked perfect thanks!
all these pointers and reference variable are making my brain hurt >.>
im going to keep this forum up atm because im not done with the project, but thanks again
Topic archived. No new replies allowed.