displaying a 2d array of char '*'

im trying to display my array of type char on a screen, but its not working.

i have my world class:
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 const int ROWS = 22;
const int COLUMNS = 75;

class World
{
private:
	char world_array[COLUMNS][ROWS];

	bool out_of_bounds( int col, int row, bool verbose = false );

public:
	World();

	void display( bool side_marks = false );
	void create_life( int col, int row );
	void kill_life( int col, int row );
  //add additional functions here:
	void generation( char world_array[COLUMNS][ROWS] );
};


my display function:
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/*
	Prints out the world (world_array)
	@param side_marks if true, prints out axis numbers along the sides
					  if false, no numbers are printed
					  if not specified, then defaults to false
 */
void World::display( bool side_marks )
{
	system("CLS");
	if( side_marks )
	{
		for( int m = 0; m < COLUMNS; m++ )
		{
			if( m % 10 == 0 )
				cout << (m / 10);
			else
				cout << ' ';
		}
		cout << endl;
		for( int k = 0; k < COLUMNS; k++ ) cout << (k % 10);
		cout << endl;
	}
	for( int row = 0; row < ROWS; row++ )
	{
		for( int col = 0; col < COLUMNS; col++ )
		{
			cout << world_array[col][row];
		}

		if( side_marks )
		{
			if( row % 10 == 0 ) { cout << ( row / 10 ); }
			else { cout << ' '; }
			cout << (row%10);
		}
		cout << endl;
	}
}


my create life function:
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/*
	Adds life to a coordinate
	@param col (0-74) 
	@param row (0-21)
 */
void World::create_life( int col, int row )
{
	if( out_of_bounds( col, row, true ) ) return;
	world_array[col][row] = '*';
}


and my main function:
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//2d world 75 by 22
	cwin.coord(0,0,22,75);

	char world_array[COLUMNS][ROWS];

	World myWorld;

//initial cells
	myWorld.create_life( init_cell_1_x, init_cell_1_y );
	myWorld.create_life( init_cell_2_x, init_cell_2_y );
	myWorld.create_life( init_cell_3_x, init_cell_3_y );
	myWorld.create_life( init_cell_4_x, init_cell_4_y );
	myWorld.create_life( init_cell_5_x, init_cell_5_y );
	myWorld.create_life( init_cell_6_x, init_cell_6_y );
	myWorld.create_life( init_cell_7_x, init_cell_7_y );
	myWorld.create_life( init_cell_8_x, init_cell_8_y );
	myWorld.create_life( init_cell_9_x, init_cell_9_y );
	myWorld.create_life( init_cell_10_x, init_cell_10_y );

	// display generation zero
	myWorld.display();


what could be the issue of why its not displaying my life cells?
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