Genuine Assistance?

I think I can officially state that this isn't easy. I've spent the last week trying my hardest to learn C++ (which I have been, and I have grasped quite a few concepts), but how do I get past that? I want to create games, and the only few articles that are trying to help me end up confusing me. I want to create a Voxel-based game similar to CubeWorld or Vox, but I'm not entirely sure how to get there. Any advice?
Do not aim too high too early. Start with small tasks. Find some excercises and solve them, then move to harder ones. Remember: programming is all about practice. You will need to write megabytes of code before you would understand what happening.
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Game programming is very difficult but if you really want to pursue it than more power to you.

I've spent the last week trying my hardest to learn C++ (which I have been, and I have grasped quite a few concepts), but how do I get past that?


You can only get past that by spending more time coding. Before you even think about diving into the various game engine API's you need to lean OOP fundamentals.

I recommend this book -> http://www.amazon.com/Object-Oriented-Programming-2nd-Richard-Johnsonbaugh/dp/0130158852/ref=la_B001IO9K7Q_1_4?ie=UTF8&qid=1368999497&sr=1-4


You will need a basic understanding of C/C++ but the book will teach you OOP in a week.
Yeah, my advice is, master the basics(of course not just with one tutorial), practice more, read more, then when you fully understand how stuff works, then you can start gaming, even in GUI.

Aceix.
the book will teach you OOP in a week.
http://abstrusegoose.com/249
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