How to init Sprite Object array

Hi guyz I wanted to know how to initialize an array of the following object:

helmhorr = new CSprite(csdl_setup->GetRenderer(), "Enemy00.tga", 550, 250, 100, 100, 50000, 0);

how would I go about initializing an array of such a sprite object...

int helmhorArray[6] = { helmhorr }; wont work as int is not the type of CSprite...

how would you write the init line for the array?

Thanks guyz
You would want to make an array of pointers to CSprites:
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CSprite* helmhorArray[6];
for(int i = 0; i < 6; ++i)
{
   helmhorArray[i] = new CSprite(csdl_setup->GetRenderer(), "Enemy00.tga", 550, 250, 100, 100, 50000, 0);
}
Thank you So Much it works!!!! Wouhou I can spawn my enemies in my game!!!
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