Computer not reading strings?

For some reason, the compiler isn't understanding what I mean by "string".


Here's the code (Unit.h)

Line 84 is the problem
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 #ifndef Unit_h
#define Unit_h

#include <stdio.h>
#include <stdlib.h>
#include <string>


#include "Board.h"


class Unit
{
        public:
                // Default constructor
                Unit();

		// Constructor that specifies a unit
		Unit(string n, int h, int a, int w, int c, int m, int p, int r, bool l, int x, int y, bool t, Board* bPtr);

		// Unit moves across arena, returns whether it's a legal movement. Takes in coordinates as arguments. 
		void Move(int x, int y);
		
		// Unit executes its ability (attacks, heal, etc). Takes in defending unit as argument. Returns whether attack is leagal.
		void Attack(Unit defender);

		// Unit counters an attack. Takes in original attacker as argumentt, as well as original attacker's coordinates.
		void Counter(Unit attacker, int x, int y); 
		
		// Returns true if a given unit is still alive
		bool isAlive(Unit patient);
		
		// Unit changes direction
		void Turn();


		void setHealth(int h);
	
		void setArmor(int a);

		void setWait(int w);
		
		void setCounter(int c);
	
		void setMove(int m);
		
		void setPower(int p);

		void setRange(int r);

		void setLiving(bool l);	
			
		void set_xpos(int x);
		
		void set_ypos(int y);
	
		void setTeam(bool t);


		int getHealth();

                int getArmor();

                int getWait();

                int getCounter();

                int getMove();

                int getPower();

                int getRange();
		
		bool getLiving();

		int get_xpos();

		int get_ypos();
		
		bool getTeam();
		
	protected:

		string name;

		int health;
		int armor;
		int wait;
		int counter;
		int move;
		int power;
		int range;//?????? will have to be a set of coordinates

                bool living;
		int xpos;
		int ypos;
		bool team; // All units of 'true' team are enemies of all units of 'false' team

		Board* bPtr; // pointer to the board	
};
#endif

Last edited on
change it to std::string if you're not including the namespace. You may also need to include <string>
Okay, that does it. Thank you very much.
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