Comparing Characters

I'm writing a Tic-Tac-Toe program for a project and I'm running into a small issue with my gameplay function. The spaces of the 3x3 grid are stored as chars - meant to be either # (empty), X or O - and I'm handling occupied spaces by saying that if the space isn't #, reject the player's input and ask them to try again. However, even when the player enters x or o, it returns the error.
Link to full code: http://pastebin.com/BnM2U42U

Relevant bits of code:
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switch(currentSpace){
                case 'Q':
                case 'q':
                    if ((q == '#') && (currentPlayer == 'X')){
                        q = 'X';
                        currentPlayer = 'Y';
                        turnsPassed = turnsPassed++;}
                    else if ((q == '#') && (currentPlayer == 'Y')){
                        q = 'Y';
                        currentPlayer = !currentPlayer;
                        turnsPassed = turnsPassed++;}
                    else {
                        cout << "Space is occupied or invalid. Choose another." << endl;
                        }
                    break;
                case 'W':
                case 'w':
                    if ((w == '#') && (currentPlayer == 'X')){
                        w = 'X';
                        currentPlayer = 'Y';
                        turnsPassed = turnsPassed++;}
                    else if ((w == '#') && (currentPlayer == 'Y')){
                        w = 'Y';
                        currentPlayer = 'Y';
                        turnsPassed = turnsPassed++;}
                    else {
                        cout << "Space is occupied or invalid. Choose another." << endl;
                        }
                    break;
                case 'E':
                case 'e':
                    if ((e == '#') && currentPlayer == 'X'){
                        e = 'X';
                        currentPlayer = 'Y';
                        turnsPassed = turnsPassed++;}
                    else if ((e == '#') && (currentPlayer == 'Y')){
                        e = 'Y';
                        currentPlayer = !currentPlayer;
                        turnsPassed = turnsPassed++;}
                    else {
                        cout << "Space is occupied or invalid. Choose another." << endl;
                        }
                    break;
                case 'A':
                case 'a':
                    if ((a == '#') && (currentPlayer == 'X')){
                        a = 'X';
                        currentPlayer = 'Y';
                        turnsPassed = turnsPassed++;}
                    else if ((a == '#') && (currentPlayer == 'Y')){
                        a = 'Y';
                        currentPlayer = !currentPlayer;
                        turnsPassed = turnsPassed++;}
                    else {
                        cout << "Space is occupied or invalid. Choose another." << endl;
                        }
                    break;
                case 'S':
                case 's':
                    if ((s == '#') && (currentPlayer == 'X')){
                        s = 'X';
                        currentPlayer = 'Y';
                        turnsPassed = turnsPassed++;}
                    else if ((s == '#') && (currentPlayer == 'Y')){
                        s = 'Y';
                        currentPlayer = 'X';
                        turnsPassed = turnsPassed++;}
                    else {
                        cout << "Space is occupied or invalid. Choose another." << endl;
                        }
                    break;
                case 'D':
                case 'd':
                    if ((d == '#') && (currentPlayer == 'X')){
                        d = 'X';
                        currentPlayer = 'Y';
                        turnsPassed = turnsPassed++;}
                    else if ((d == '#') && (currentPlayer == 'Y')){
                        d = 'Y';
                        currentPlayer = 'X';
                        turnsPassed = turnsPassed++;}
                    else {
                        cout << "Space is occupied or invalid. Choose another." << endl;
                        }
                    break;
                case 'Z':
                case 'z':
                    if ((z == '#') && (currentPlayer == 'X')){
                        z = 'X';
                        currentPlayer = 'Y';
                        turnsPassed = turnsPassed++;}
                    else if ((z == '#') && (currentPlayer == 'Y')){
                        z = 'Y';
                        currentPlayer = 'X';
                        turnsPassed = turnsPassed++;}
                    else {
                        cout << "Space is occupied or invalid. Choose another." << endl;
                        }
                    break;
                case 'X':
                case 'x':
                    if ((x == '#') && (currentPlayer == 'X')){
                        x = 'X';
                        currentPlayer = 'Y';
                        turnsPassed = turnsPassed++;}
                    else if ((x == '#') && (currentPlayer == 'Y')){
                        x = 'Y';
                        currentPlayer = 'X';
                        turnsPassed = turnsPassed++;}
                    else {
                        cout << "Space is occupied or invalid. Choose another." << endl;
                        }
                    break;
                case 'C':
                case 'c':
                    if ((c == '#') && (currentPlayer == 'X')){
                        c = 'X';
                        currentPlayer = 'Y';
                        turnsPassed = turnsPassed++;}
                    else if ((c == '#') && (currentPlayer == 'Y')){
                        c = 'Y';
                        currentPlayer = 'X';
                        turnsPassed = turnsPassed++;}
                    else {
                        cout << "Space is occupied or invalid. Choose another." << endl;
                        }
                    break;
Last edited on
You could make life much simpler by using an array for the board.

char board[3][3];

That way you only need to compare X and 0. Once you cut all the other characters out it will be much easier for you to see what you're doing right and wrong. What you have now is pretty confusing especially since it looks like you are using X for more than one variable name.
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