Hello, everyone! I'm in the process of making a text-based MUD-style RPG. I'd rather not have a gargantuan class filled with all of the game's dialogue and narrative bits, so I decided to look into more organized methods of storing the data...which led me to XML and Lua.
I tried to research what I could about them, and from what I gathered XML is easier to use than Lua, but it has more limitations regarding NPC logic. I'm just curious as to which route you all think I should go with this. On that note, should I even be looking at Lua or XML at all? Should I just stick with C++ for the entire project?
Any feedback would be greatly appreciated. Thank you!