Need H3lp With Simple Program

How would I add elements to create a menu at the end of the program asking to start the program over again?
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//

//  main.cpp

//  ShapeCalculations

//

// 

//  Copyright (c) 2014 Business Cat Incorporated. All rights reserved.

//


#include <iostream>

using namespace std;

int InitialOption;

int CirAreaCircum;

float CirRadius;

float PI= 3.14159;

float CirArea;

float CirCircum;

int RecAreaPer;

float RecLength;

float RecWidth;

float RecArea;

float RecPer;

int TriAreaPer;

float TriBase;

float TriHeight;

float TriArea;

float TriS1;

float TriS2;

float TriS3;

float TriPer;

int TrapAreaPer;

float TrapBase1;

float TrapBase2;

float TrapHeight;

float TrapArea;

float TrapPer;

float TrapS1;

float TrapS2;

float TrapS3;

float TrapS4;

int SphereVolSurface;

float SphereRad;

float SphereVol;

float CubeVolSurface;

float CubeSide;

float CubeVolume;

float CylVolSurface;

float CylRad;

float CylHeight;

float CylVolume;

float ProgramStart;

float y;

float n;




int main(int argc, const char * argv[])

{


    // insert code here...


    printf("Menu\n1- Circle\n2- Rectangle\n3- Triangle\n4- Trapezoid\n5- Sphere\n6- Cube\n7- Cylinder\n");

    cin >> InitialOption;

    if (InitialOption==1)

    {

        printf("Circle\n");

        printf("1- Area\n2- Circumferance\n");

        cin >> CirAreaCircum;

        if (CirAreaCircum==1)

        {

            printf("Area\nInsert circle radius here:\n");

            cin >> CirRadius;

            CirArea= PI*(CirRadius*CirRadius);

            cout << CirArea;

        }

        if (CirAreaCircum==2)

        {

            printf("Circumferance\nInsert circle radius here:\n");

            cin >> CirRadius;

            CirCircum= 2*PI*CirRadius;

            cout << CirCircum;

        }

    }

    if (InitialOption==2)

    {

        printf("Rectangle\n");

        printf("1- Area\n2- Perimeter\n");

        cin >> RecAreaPer;

        if (RecAreaPer==1)

        {

            printf("Area\n");

            printf("Insert rectangle length here:");

            cin >> RecLength;

            printf("Insert rectangle width here:");

            cin >> RecWidth;

            RecArea= RecLength*RecWidth;

            cout << RecArea;

        }

        if (RecAreaPer==2)

        {

            printf("Insert rectangle length here:");

            cin >> RecLength;

            printf("Insert rectangle width here:");

            cin >> RecWidth;

            RecPer= RecLength+RecLength+RecWidth+RecWidth;

            cout << RecPer;

        }

    }

    if (InitialOption==3)

    {

        printf("Triangle\n1- Area\n2- Perimeter\n");

        cin >> TriAreaPer;

        if (TriAreaPer==1)

        {

            printf("Insert triangle base:\n");

            cin >> TriBase;

            printf("Insert triangle height:\n");

            cin >> TriHeight;

            TriArea= 0.5*(TriBase*TriHeight);

            cout << TriArea;

        }

        if (TriAreaPer==2)

        {

            printf("Perimeter\n");

            printf("Insert triangle side 1 here:\n");

            cin >> TriS1;

            printf("Insert triangle side 2 here:\n");

            cin >> TriS2;

            printf("Insert triangle side 3 here:\n");

            cin >> TriS3;

            TriPer= TriS1+TriS2+TriS3;

            cout << TriPer;

        }

    }

    if (InitialOption==4)

    {

        printf("Trapezoid\n1- Area\n2- Perimeter\n");

        cin >> TrapAreaPer;

        if (TrapAreaPer==1)

        {

            printf("Area\nInsert trapezoid base 1 here:\n");

            cin >> TrapBase1;

            printf("Insert trapezoid base 2 here:\n");

            cin >> TrapBase2;

            printf("Insert trapezoid height here:\n");

            cin >> TrapHeight;

            TrapArea= 0.5*TrapHeight*(TrapBase1+TrapBase2);

            cout << TrapArea;

        }

        if (TrapAreaPer==2)

        {

            printf("Perimeter\nInsert trapezoid side 1 here:\n");

            cin >> TrapS1;

            printf("Insert trapezoid side 2 here:\n");

            cin >> TrapS2;

            printf("Insert trapezoid side 3 here:\n");

            cin >> TrapS3;

            printf("Inser trapezoid side 4 here:\n");

            cin >> TrapS4;

            TrapPer= TrapS1+TrapS2+TrapS3+TrapS4;

            cout << TrapPer;

        }

    }

    if (InitialOption==5)

    {

        printf("Sphere\n1- Volume\n");

        cin >> SphereVolSurface;

        if (SphereVolSurface==1)

        {

            printf("Volume\n");

            printf("Insert sphere radius:\n");

            cin >> SphereRad;

            SphereVol= 4/3*PI*SphereRad;

            cout << SphereVol;

        }

    }

    if (InitialOption==6)

    {

        printf("Cube\n1- Volume\n");

        cin >> CubeVolSurface;

        if (CubeVolSurface==1)

        {

            printf("Volume\n");

            printf("Insert cube length of side:\n");

            cin >> CubeSide;

            CubeVolume= CubeSide*CubeSide*CubeSide;

            cout << CubeVolume;

        }

    }

    if (InitialOption==7)

    {

        printf("Cylinder\n1- Volume\n");

        cin >> CylVolSurface;

        if (CylVolSurface==1)

        {

            printf("Volume\n");

            printf("Insert cylinder radius here:\n");

            cin >> CylRad;

            printf("Insert cylinder height here:\n");

            cin >> CylHeight;

            CylVolume= PI*(CylRad*CylRad)*CylHeight;

            cout << CylVolume;

        }

    }

    return 0;

}
You should make each shape a function (or class) and then have a function with a menu, or main could have your menu.

or you could use a do while() loop.

How would the while() loop look in the program? Where would brackets be around?
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