i am about to simulate the solar system - the math is done but i have no idea how to convert my calculations into simple graphic. i tried to find some good tutorial for cocoa (i am with Xcode) but failed. any (other) ideas - recommendations? would openGL do the job?
thx and cheers m
Don't know about Cocoa, sounds like it is only for Apple stuff? Anyway, a cross-platform library you could use is SFML (http://sfml-dev.org/). It uses OpenGL but abstracts it in easy-to-understand OOP so you can do things a lot easier. It can handle window creation, graphics, rendering.
Edit: SFML is only 2D though, so if your simulation is 3D, you might want to search google for 3D graphics libraries, such as Ogre3D or something.
You can start with base OpenGL though, it works, it's just a lot.