Trouble Printing Individual Array Elements

I am attempting to print the array to the console, while having different characters in the array print as different colours. However, only the altered '@' character prints while rapidly clearing the console. Previously, the only 'cout' command was the one present inside the commented 'for' loop that would print entire lines at a time, which I attempted to replace with the other 'cout' commands inside the switch statement.

Essentially, I'm wondering how I can print the individual array elements to the screen without all of them taking on the same text colour.

Thank you for all help in advance.
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#include <iostream>
#include <conio.h>
#include <cmath>
#include <windows.h>
#include "clearscreen.h"
#include "rlutil.h"

using namespace std;
using namespace rlutil;

#define MAPSIZE 10

char Map[MAPSIZE][MAPSIZE] = {"#########",
                              "#   @  !#",
                              "#       #",
                              "#   Z   #",
                              "#       #",
                              "#    C  #",
                              "#       #",
                              "#       #",
                              "#       #",
                              "#########" };

int Gamespeed = 75;
bool stopgame = false;

int main() {

    while(stopgame == false)
    {
        /*for (int y = 0; y < MAPSIZE; y++)
        {
            cout << Map[y] << endl;
        }*/
        for (int y = 0; y < MAPSIZE; y++)
        {
            for (int x = 0; x < MAPSIZE; x++)
            {
                //Move printing command into this loop to allow differently coloured text
                switch (Map[y][x])
                {
                case '#':
                    {
                        setColor(6);
                        Map[y][x] = 219;
                        cout << Map[y][x];
                        if (x == (MAPSIZE-1)){
                        cout << endl;
                        }
                    }break;
                case '█':
                    {
                        setColor(6);
                        cout << Map[y][x];
                        if (x == (MAPSIZE-1)){
                            cout << endl;
                        }
                    }break;
                case 'C':
                    {
                        setColor(1);
                        Map[y][x] = 128;
                        cout << Map[y][x];
                        if (x == (MAPSIZE-1)){
                            cout << endl;
                        }
                    }break;
                case 'Ç':
                    {
                        setColor(1);
                        cout << Map[y][x];
                        if (x == (MAPSIZE-1)){
                            cout << endl;
                        }
                    }break;
                case 'Z':
                    {
                        setColor(2);
                        Map[y][x] = 165;
                        cout << Map[y][x];
                        if (x == (MAPSIZE-1)){
                            cout << endl;
                        }
                    }break;
                case 'Ñ':
                    {
                        setColor(2);
                        cout << Map[y][x];
                        if (x == (MAPSIZE-1)){
                            cout << endl;
                        }
                        /*Use this algorithm for Zombie AI until A* implementation
                        srand(time(NULL));
                        x = rand()%100+1;*/
                    }break;
                case '@':
                    {
                        setColor(3);
                        Map[y][x] = 01;
                        cout << Map[y][x];
                        if (x == (MAPSIZE-1)){
                            cout << endl;
                        }
                    }

                case '(This is alt code 01 in the program, but won't show up here)':
                    {
                        setColor(3);
                        cout << Map[y][x];
                        if (x == (MAPSIZE-1)){
                            cout << endl;
                        }
                        if (GetAsyncKeyState(VK_UP) != 0)
                        {
                            int y2 = (y-1);

                            switch (Map[y2][x])
                            {
                            case ' ':
                                {
                                    Map[y][x] = ' ';
                                    y -= 1;
                                    Map[y2][x] = '';
                                }break;
                            }
                        } else if (GetAsyncKeyState(VK_RIGHT) != 0)
                        {
                            int x2 = (x+1);

                            switch (Map[y][x2])
                            {
                            case ' ':
                                {
                                    Map[y][x] = ' ';
                                    x += 1;
                                    Map[y][x2] = '';
                                }break;
                            }
                        } else if (GetAsyncKeyState(VK_LEFT) != 0)
                        {
                            int x2 = (x-1);

                            switch (Map[y][x2])
                            {
                            case ' ':
                                {
                                    Map[y][x] = ' ';
                                    x -= 1;
                                    Map[y][x2] = '';
                                }break;
                            }
                        } else if (GetAsyncKeyState(VK_DOWN) != 0)
                        {
                            int y2 = (y+1);

                            switch (Map[y2][x])
                            {
                            case ' ':
                                {
                                    Map[y][x] = ' ';
                                    y += 1;
                                    Map[y2][x] = '';
                                }break;
                            }
                        } else if (GetAsyncKeyState(VK_ESCAPE) != 0)
                        {
                            stopgame = true;
                        }
                    }break;
                }
            }
        }
        Sleep(Gamespeed);
        cls();
    }
return 0;
}
 
Last edited on
Don't know if this your problem or not, but some of your case label values are greater than single character constant . Better to use the actual numerical value, instead of using 'Ç' for example
I'll give that a try. Thank you :)
This was meant to be a 15 minute test, but I found a problem and I didn't want to leave it unsolved.
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