cout doesnt show

Not sure if this is the best way to write a combat engine but its my go at it using classes. But I cannot cout the heros hp and creatures hp for whatever reason in class match. I'm not even sure if this code is making it that far and everytime i change it to something different it gives a error about having a semi colon or a parenthesis behind creaturestr but obviously that needs to be couted as well. But it isn't showing me that cout either.

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  #include <iostream>
#include <string>

using namespace std;

      string x;
      int herolvl = 1;
      int herohp = herolvl + 19;
      int herostr = herolvl + 4;
      int creaturehp = (herolvl + 4);
      int creaturestr = (herolvl + 4);

            class attack{
          public:
          void match(){
              cout<<"herohp creaturehp"; \\ this does not show when ran.
              int (herohp - creaturestr);
              int (creaturehp - herostr);
          }
      };

   class encounter{
       public:
       void battle(){
       cout<<"You have encountered a creature, attack or run.";
       cin>>x;
       getline(cin, x);
       cin.ignore();
       if(x == "attack"){
           attack bev;
           bev.match();
       }
       else if(x == "run"){
       }
    }
};

int main(){
    encounter fight;
    fight.battle();

}
Last edited on
Lets see...

First of all.

\\ this does not show when ran. // not \\

Second.

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cin>>x;
getline(cin, x);


uhm... Why are you using both cin and getline to input x? You only need one of them... remove the getline, and the cin.ignore(); and you're done.

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string x;
int herolvl = 1;
int herohp = herolvl + 19;
int herostr = herolvl + 4;
int creaturehp = (herolvl + 4);
int creaturestr = (herolvl + 4);

class attack{

public:

	void match(){
		cout << "herohp creaturehp" << endl; // this does not show when ran.
	}
};


class encounter{
public:
	void battle(){
		cout << "You have encountered a creature, attack or run.";
		cin >> x;
		if (x == "attack"){
			attack bev;
			bev.match();
		}
                else if(x == "run"){
                }
		
	}
};

int main(){
	encounter fight;
	fight.battle();
	system("pause");
}


Last edited on
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