Need help with Two-Dimensional Arrays Assignment

The part I need help with is drawing out the tic-tac-toe board itself which is found at the very bottom and the part that follows it. It would be much appreciated it if anyone can show me examples or explain it to me

#include<iostream>
#include<iomanip>

using namespace std;

void drawBoard(char board[][3]);
char checkWinner3by3(char board[][3]);

//
// The main funciton is provided for you.
//
// DO NOT MODIFY THE MAIN FUNCTION
//
int main()
{
// This array of chars represents the game board, and it holds the content
// of each space. By default all spaces are set to a blank space.
char board[3][3] = { { ' ', ' ', ' ' }, { ' ', ' ', ' ' }, { ' ', ' ', ' ' } };

// The current player. Because X plays first, initialize to X
char player = 'X';

// The winner. either 'X', 'O', or 't' if it's a tie.
// Or a blank space if the game has not finished.
char winner = ' ';

// These variables will hold the number of the row and column selected
// by the players.
int row;
int column;

// boolean variables used to verify if the move is valid.
bool is_move;
bool is_row;
bool is_column;

cout << "************ TIC TAC TOE ************\n";

// The game loops again and again until the game is over
while (winner == ' ')
{
//set the boolean variables back to false for a new turn.
is_move = false;
is_row = false;
is_column = false;

//draw the board.
drawBoard(board);

// If the game is not yet over show who`s the next player to move
cout << "Player ";
if (player == 'X')
{
cout << 1;
}
else
{
cout << 2;
}
cout << "'s turn:" << endl;

// Loop until the player selects a valid space for their move
is_move = false;
while (!is_move)
{
// Loop until the player selects a valid row
// Assume the user inputs a valid integer
is_row = false;
while (!is_row)
{
cout << "Row: ";
cin >> row;
if (row == 1 || row == 2 || row == 3)
{
is_row = true;
}
else
{
cout << endl << "Invalid row!" << endl;
}
} // end of input row loop

// Loop until the player selects a valid column
// Assume the user inputs a valid integer
is_column = false;
while (!is_column)
{
cout << "Column: ";
cin >> column;
if (column == 1 || column == 2 || column == 3)
{
is_column = true;
}
else
{
cout << endl << "Invalid column!" << endl;
}
} // end of input column loop

// If the space is empty, mark the chosen space and swich players
if (board[row - 1][column - 1] == ' ')
{
// Mark the space and end the player's turn
board[row - 1][column - 1] = player;
is_move = true;

// Switch to the other player
if (player == 'X')
{
player = 'O';
}
else
{
player = 'X';
}
} // end of marking space and changing players

// If the space is occupied
else
{
cout << "The selected space is occupied!" << endl;
cout << "Select a different space:" << endl << endl;
drawBoard(board);
}
} // end of player's move loop

cout << endl; // for nice output formatting

//check if the player won.
winner = checkWinner3by3(board);

//If there's a winner
if (winner == 'X' || winner == 'O')
{
drawBoard(board);

//Display congratulations message
cout << "Congratulations! Player ";
if (winner == 'X')
{
cout << 1;
}
else
{
cout << 2;
}
cout << " is the winner!" << endl;
}
else if (winner == 'T')
{
drawBoard(board);

//Display a message if it`s tie
cout << "It's a tie!" << endl;
}

} // End of player's turn loop

system("pause");
return 0;
}


//
// Prints the game board
// We know the board is 3 by 3 so we don't need to have the number of rows as
// a parameter.
//
// WRITE THIS FUNCTION
//
void drawBoard(char board[][3])
{
//Draw the top line of the board



// Draw a row of the board and a line under the row



}

//
// Checks the whole board if there is a winner.
// We know the board is 3 by 3 so we don't need to have the number of rows as
// a parameter.
//
// WRITE THIS FUNCTION
//
char checkWinner3by3(char board[][3])
{
// Check all rows



// Check all columns



// Check diagional from upper left to lower right



// Check diagonal from upper right to lower left



// Otherwise, if all spaces are filled, the game is a tie



// If none of the conditions above are true, return a blank space


}
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