Question regarding audio files

Hey guys, I made a small game in C++ (console game) which includes several sound effects. How can I zip the file and send it to someone else in a way that they too can hear the audio. Any ideas?
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Just put the audio files together with the exe file in a folder, and then zip that folder?
Or you have them in a certain path on your computer? Can you show some code of how you manage the opening of the files?

If it is just like this (this is a text file)

 
ifstream fin ("file.txt")


it doesn't specify a certain path, it just means that it takes a file named file.txt from the same location as the .exe is. Is this the way you are doing it?
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