Making a world itself is challenging and takes a lot of talent and time to do. I would advise you get into modelling and the "art" side with a smaller project, draw a single object, texture it, animate the texture, ... build up your skills from a smaller starting point.
However there are pre-created worlds out there that you can drop in a program and then drive/fly a camera around them. Setting up that code is pretty fast, and there are examples of this. At the end of the day its possible to drop a single "this is the world" 3-d object into your 3-d universe, drop a camera on it, and you are effectively done already. That is a starting point, then you can start to animate things or apply physics or whatever to it. Preventing the camera from going into the objects is a good thing to learn here. Stitching objects together without visible 'seams' is another useful skill to pick up here.