Can anyone help explain these 2 errors?

Line 118 nand 119 "Error: first defined here" Can anyone explain what the compiler message means? thanks very much.

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  #include <iostream>

typedef unsigned long ULONG;
typedef unsigned short USHORT;

// ********* Part *********

// Abstract base of parts

class Part
{
    public:
    Part():itsPartNumber(1){}
    Part(ULONG PartNumber):itsPartNumber(PartNumber){}
    virtual ~Part(){};
    ULONG GetPartNumber() const { return itsPartNumber; }
    virtual void Display() const =0; // must be overidden
private:
    ULONG itsPartNumber;
};

// implementation of pure virtual function so that
// derived classes can chain up
void Part::Display() const
{
    std::cout<<"\nPart Number: " << itsPartNumber << std::endl;
}

// ******* Car Part ********
class CarPart : public Part
{
public:
    CarPart():itsModelYear(94){}
    CarPart(USHORT year, ULONG partNumber);
    virtual void Display() const { Part::Display(); std::cout <<"Model Year: " << itsModelYear << std::endl; }
    
private:
    USHORT itsModelYear;
};

CarPart::CarPart(USHORT year, ULONG partNumber):
itsModelYear(year),
Part(partNumber)
{}

// ********* Airplane Part *********
class AirPlanePart : public Part
{
public:
    AirPlanePart():itsEngineNumber(1){};
    AirPlanePart(USHORT EngineNumber, ULONG PartNumber);
    virtual void Display() const { Part::Display(); std::cout <<"Engine No.."<< itsEngineNumber<< std::endl;}
    private:
    USHORT itsEngineNumber;
};

AirPlanePart::AirPlanePart(USHORT EngineNumber, ULONG PartNumber):
itsEngineNumber(EngineNumber),
Part(PartNumber)
{}

// ******** Part Node **********
class PartNode
{
    public:
    PartNode (Part*);
    ~PartNode();
    void SetNext(PartNode * node) { itsNext = node; }
    PartNode * GetNext() const;
    Part * GetPart() const;
    private:
    Part *itsPart;
    PartNode * itsNext;
};

// PartNode Implementations...

PartNode::PartNode(Part* pPart):
itsPart(pPart),
itsNext(0)
{}
    
PartNode::~PartNode()
{    
    delete itsPart;
    itsPart = 0;
    delete itsNext;
    itsNext = 0;
}

//Returns NULL if no next PartNode
PartNode * PartNode::GetNext()const
{
    return itsNext;
}

Part * PartNode::GetPart()const
{
    if (itsPart)
        return itsPart;
        else
            return NULL; // error
}

//******** Part List **********
class PartsList
{
    public:
    PartsList();
    ~PartsList();
    // needs copy constructor and operator equals!
    void Iterate(void(Part::*f)()const) const;
    Part * Find(ULONG & position, ULONG PartNumber) const;
    Part* GetFirst() const;
    void Insert(Part*);
    Part* operator[] (ULONG) const;
    ULONG GetCount() const { return itsCount;}
    static PartsList& GetGlobalPartsList() { return GlobalPartsList;}
    private:
    PartNode * pHead;
    ULONG itsCount;
    static PartsList GlobalPartsList;
};

PartsList PartsList::GlobalPartsList;


// Implementations for Lists...

PartsList::PartsList():
 pHead(0),
 itsCount(0)
 {}
 
 PartsList::~PartsList()
 {
     delete pHead;
 }
 
 Part* PartsList::GetFirst() const
 {
     if (pHead)
         return pHead->GetPart();
         else
             return NULL; // error catch here
             
    
 }
 
 
 Part * PartsList::operator[](ULONG offSet) const
 {
     PartNode * pNode = pHead;
     
     if (!pHead)
         return NULL; // error catch here
         
         if (offSet > itsCount)
             return NULL; // error
             
             for (ULONG i =0; i<offSet; i++)
                 pNode = pNode->GetNext();
                 
                 return pNode->GetPart();
 }
 
 Part * PartsList::Find(ULONG & position, ULONG PartNumber) const
 {
     PartNode * pNode = 0;
     for (pNode= pHead, position = 0;
     pNode!=NULL;
     pNode = pNode->GetNext(), position++)
     {
 
 if (pNode->GetPart()->GetPartNumber() == PartNumber)
     break;
     }
     if(pNode == NULL)
         return NULL;
         else
             return
             pNode->GetPart();
 }
 
 void PartsList::Iterate(void (Part::*func)()const) const
 {
     if(!pHead)
         return;
         PartNode* pNode = pHead;
         do
         (pNode->GetPart()->*func)();
         while (pNode = pNode->GetNext());
 }
 
 void PartsList::Insert(Part * pPart)
 {
     PartNode * pNode = new PartNode(pPart);
     PartNode * pCurrent = pHead;
     PartNode * pNext = 0;
     
     ULONG New = pPart->GetPartNumber();
     ULONG Next = 0;
     itsCount++;
     
     if (!pHead)
     {
         pHead = pNode;
         return;
     }
 //If this one is smaller than head
 //this one is the new head
 
 if (pHead->GetPart()->GetPartNumber() > New)
 {
     pNode->SetNext(pHead);
     pHead = pNode;
     return;
 }
 
 for (;;)
 {
     // If there is no next, append this new one
     if (!pCurrent->GetNext())
     {
         pCurrent->SetNext(pNode);
         return;
     }
     
     // If this goes after this one and before the next
     // then insert it here, otherwise get the next
     pNext = pCurrent->GetNext();
     Next = pNext->GetPart()->GetPartNumber();
     if (Next > New)
     {
         pCurrent->SetNext(pNode);
         pNode->SetNext(pNext);
         return;
     }
     
     pCurrent = pNext;
    }
 } 
 class PartsCatalog
 {
        public:
     void Insert(Part *);
     ULONG Exists(ULONG PartNumber);
     Part * Get(int PartNumber);
     operator=(const PartsCatalog &);
     void ShowAll() { thePartsList.Iterate(&Part::Display); }
        private:
     PartsList thePartsList;
 };
 
 void PartsCatalog::Insert(Part * newPart)
 {
     ULONG partNumber = newPart->GetPartNumber();
     ULONG offset;
     
     if (!thePartsList.Find(offset, partNumber))
         thePartsList.Insert(newPart);
         else
         {
             std::cout << partNumber << " was the ";
             switch (offset)
             {
                 case 0: std::cout << "first " ; break;
                 case 1: std::cout << "second " ;break;
                 case 2: std::cout << "third " ; break;
                 default: std::cout << offset+1 << "th ";
             }
             
             std::cout <<"entry. Rejected!\n";
         }
 }
 
 ULONG PartsCatalog::Exists(ULONG PartNumber)
 {
     ULONG offset;
     thePartsList.Find(offset,PartNumber);
     return offset;
 }
 
 Part * PartsCatalog::Get(int PartNumber)
 {
     ULONG offset;
     Part * thePart = thePartsList.Find(offset, PartNumber);
     return thePart;
 }
 

int main()
{
PartsCatalog pc;
Part * pPart = 0;
ULONG PartNumber;
USHORT value;
ULONG choice;

while(1)
{
    std::cout<< "(0)Quit (1)Car (2)Plane: ";
    std::cin>> choice;
    
    if(!choice)
        break;
        
        std::cout <<"New Part Number?: ";
        std::cin >> PartNumber;
        
        if(choice == 1)
        {
            std::cout<<"Model Year?:" ;
            std::cin>> value;
            pPart = new CarPart(value, PartNumber);
        }
        else
        {
            std::cout <<"Engine Number?: ";
            std::cin>>value;
            pPart = new AirPlanePart(value, PartNumber);
        }
    pc.Insert(pPart);
    }
        pc.ShowAll();
}
The error in that code is here:
operator=(const PartsCatalog &);
where that operator= function doesn't have a return type specified (e.g. void)

The error you quoted isn't in that code. You must be compiling code different to this code.
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