Constructor

I am starting a new project on classes with dynamic memory and I am trying to make sure that I correctly understand the set up of the constructor.

The instructions:

Construction of a MyString from a const c-string. You should copy the string data, not just store a pointer to an argument passed to the constructor. Constructing a MyString with no arguments creates an empty MyString object (i.e. ""). A MyString object should be implemented efficiently (space-wise) which is to say you should not have a fixed-size buffer of chars, but instead allocate space for chars on an as-needed basis. Use strcpy().

I am not sure of the differences between, or how it would look, "copy" and "store as a pointer." Here is the code that I started. I went this route because it is similar to what the instructor has done but it uses a pointer so I am unsure about that based on the instructions and I get this error.

error C2679: binary '<<': no operator found which takes a right-hand operand of type 'cs_mystring::MyString' (or there is no acceptable conversion)



1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35

// in main
MyString s1("hello");

	cout << s1;

}




namespace cs_mystring
{
	class MyString
	{
	public:
		MyString(const char *inString);

	private:
		char *whatisthis;
	};
}





MyString::MyString()
	{
		whatisthis = new char[1];
		strcpy(whatisthis, "");
	}

 
	
stoneJax wrote:
cout << s1;

If you want it to be possible to print MyString objects this way you need to overload the << operator. That's what the error is about.
Last edited on
Ok thank you. What do you think about the set up of the constructor? The difference between how he says to copy and not store a pointer.
I added the overloaded << operator and there is an error that says:

error C2447: '{': missing function header (old-style formal list?)

I have only done one overloaded << function before and I set this one up very similar so I am not sure what's wrong with it.

Here is my updated code.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22

class MyString
	{
	public:
		MyString();
		friend std::ostream& operator << (std::ostream& out, const MyString& right);

	private:
		char *whatisthis;
	};







std::ostream& operator << (std::ostream& out, const MyString& right);
	{
		out << right.whatisthis;
		return out;
	}
Last edited on
There is a semi colon in the definition. I must be getting too tired.
stoneJax wrote:
I am not sure of the differences between, or how it would look, "copy" and "store as a pointer."
1
2
3
	int b=5;
	int *c=&b; // not like this
	int a=b; // like this 


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
#include <iostream>
#include <cstring> // for strcpy()
using namespace std;

class po{
	public:
		char ss[100]; //its size must be bigger than size of source
		po(){
			ss[0]='\0';
		}
		po(const char *str){
			strcpy(ss, str);
		}

};

int main () {
	char line[]="it's a line.";
	po obj=line;
	cout << obj.ss;
	return 0;
}
Topic archived. No new replies allowed.