I have a OpenGL animation that runs at normal speed on one of my computers with Windows XP, when I run it on the other computer with Windows 7 it runs crazy fast. I am wondering how to make it run at the same speed on any computer.
Isn't glBegin() and glEnd() deprecated? Unless you are writing for openGL 2 or lower. From what I have read (and understand) what you need to do is calculate the time elapsed from the previous frame and then base things like animation and movement off of that.
The code was from a template from Dev-C++ (which is what I am using to write and compile). I get the concept of what I have to do, but I am new to c++ (which is why I put this in the beginners forum) and I really am not to sure how to do that.
If you could show me an example that would be great!