SDL Error,for each key on the keyboard "enumuration value not handled in switch" whats goin on?

I hope its not a library thing and i just missed a semi colon somewhere, but it seems like it cant reconise any of the keys in switch, it just cycles through each one.

the event switch statment is in class 'daeg'


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#include "sdl/sdl.h"
#include "load_image.h"
#include "applysurface.h"
#include "sdl/sdl_image.h"
#include "sdl/sdl_ttf.h"
#include "sdl/sdl_mixer.h"
#include "daegclips.h"
#include "timer.h"
const int DAEG_WIDTH = 200;
const int DAEG_HEIGHT = 200;
const int DAEG_RIGHT = 0;
const int DAEG_LEFT = 1;

const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 500;
const int SCREEN_BPP = 32;

const int FRAMES_PER_SECOND = 10;

SDL_Surface *DaegL = NULL;
SDL_Surface *DaegR = NULL;
SDL_Surface *screen = NULL;
SDL_Event event;

class daeg
{
private:


int Offset;
int velocity;
int frame;
int status;
public:
daeg ();

void handle_events()
{

    if( event.type == SDL_KEYDOWN )
    {

        switch( event.key.keysym.sym )
        {
            case SDLK_RIGHT: velocity += DAEG_WIDTH / 4; break;
            case SDLK_LEFT: velocity -= DAEG_WIDTH / 4; break;
        }
    }

    else if( event.type == SDL_KEYUP )
    {

        switch( event.key.keysym.sym )
        {
            case SDLK_RIGHT: velocity -= DAEG_WIDTH / 4; break;
            case SDLK_LEFT: velocity += DAEG_WIDTH / 4; break;
        }
    }
}

void move ()
{
Offset += velocity;
if ((Offset < 0)||(Offset+DAEG_WIDTH > SCREEN_WIDTH))
{
    Offset -= velocity;
}
}
void show()
{
    if  (velocity < 0)
    {
    status = DAEG_LEFT;
    frame++;
    }
    else if (velocity > 0)
    {
    status = DAEG_LEFT;
    frame++;
    }
   else
   {
       frame = 0;
   }
   if (frame >= 9)
   {
       frame =1;
   }
   if (status == DAEG_RIGHT)
    {
        apply_surface( Offset, SCREEN_HEIGHT - DAEG_HEIGHT, DaegR, screen, &clipsRight[ frame ] );
    }
   if (status == DAEG_LEFT)
   {
        apply_surface( Offset, SCREEN_HEIGHT - DAEG_HEIGHT, DaegL, screen, &clipsLeft[ frame ] );
    }
}
};

daeg::daeg ()
{
Offset = 0;
velocity = 0;
frame = 0;
status = DAEG_RIGHT;

}





bool init()
{

    if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
    {
        return false;
    }

    screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );


    if( screen == NULL )
    {
        return false;
    }
    SDL_WM_SetCaption( "Daeg", NULL );
    return true;
}

bool load_image()
{
    DaegL = load_image( "daegclipsleft.png" );
    DaegR = load_image("daegclipsright.png");
    if( DaegL == NULL )
    {
        return false;
    }
    if(DaegR == NULL)
    {
        return false;
    }
    return true;
}

void clean_up()
{

    SDL_FreeSurface( DaegR );
    SDL_FreeSurface( DaegL );

    SDL_Quit();
}
int main( int argc, char* args[] )
{

    bool quit = false;

    if( init() == false )
    {
        return 1;
    }


    if( load_image() == false )
    {
        return 1;
    }
    set_clips();
    Timer fps;
    daeg walk;
    while( quit == false )
    {
    fps.start();
      while( SDL_PollEvent( &event ) )
        {
      walk.handle_events();
      if( event.type == SDL_QUIT )
            {

                quit = true;
            }
        }
      walk.move();
      SDL_FillRect( screen, &screen->clip_rect, SDL_MapRGB( screen->format, 0xFF, 0xFF, 0xFF ) );
      walk.show();
      if( SDL_Flip( screen ) == -1 )
        {
            return 1;
        }
       if( fps.get_ticks() < 1000 / FRAMES_PER_SECOND )
        {
            SDL_Delay( ( 1000 / FRAMES_PER_SECOND ) - fps.get_ticks() );
        }
    }
    clean_up();

    return 0;
}

Last edited on
Your switch statement seems correct...

The only strange thing I see while quickly going through it is
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  if  (velocity < 0)
    {
    status = DAEG_LEFT;
    frame++;
    }
    else if (velocity > 0)
    {
    status = DAEG_LEFT;
    frame++;
    }


The 2nd one should be DAEG_RIGHT I would imagine.
It's usually just a warning, not an error. What it complains about is that you do not handle all the possible values of SDLKey in the switch. The easiest way to get rid of the warning is to place a default label in the switch.
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switch( event.key.keysym.sym )
{
	case SDLK_RIGHT: velocity += DAEG_WIDTH / 4; break;
	case SDLK_LEFT: velocity -= DAEG_WIDTH / 4; break;
	default: ;
}
oh wow okay

and thanks james for noticing that flaw

i <3 u peter
Last edited on
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