1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
|
// Dungeon Crawler.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <string>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
string imput;
char player = 'G', trap = 'T', goal = 'X';
char grid[7][10];
int row, col, x = 0, y = 0, skip = 0;
void showgrid();
for(row = 0; row < 7; row++)// creates the grid
{
for (col = 0; col < 10; col++)
grid[row][col] = '.';
}
void showgrid();
{
for (row = 0; row < 7; row++) // Shows grid
{
for (col = 0; col < 10; col++)
cout << grid[row][col];
}
}
grid[x][y] = player; //Gives player's beginning position
grid[2][3] = trap; //Gives trap positions
grid[3][6] = trap;
grid[4][9] = trap;
grid[5][4] = trap;
grid[6][8] = trap;
grid[6][9] = goal; //Gives finishing position
while (grid[6][9] != player)
{
cout << "In which direction do you want to move?\n";
cout << "up, down, left, right, or quit\n";
cin >> imput;
void grid();
/*do
{
cout << "Please enter a valid move: up, down, left, right, quit\n";
cin >> imput;
}
while(imput != "up" || imput != "down" || imput != "left" || imput != "right" || imput != "quit");*/ //Error catching if user doesn't imput valid move
if(imput == "up")
{
for ( col = 0; col < 10; col++)
{
if( y == 0 && x > -1 && x < 10)
{
cout << "You cannot move up from that position\n";
cout << "In which direction do you want to move?\n";
cout << "up, down, left, right, or quit\n";
cin >> imput;
}
else
{
grid[x][y] = '.';
grid[x][y - 1] = player; //re-locates player's position if move is valid
}
}
}
if(imput == "down")
{
for ( col = 0; col < 10; col++)
{
if(y == 6 && x > -1 && x < 10)
{
cout << "You cannot move down from that position\n";
skip = 1;
}
if(skip == 0)
{
grid[x][y] = '.';
grid[x][y + 1] = player; //re-locates player's position if move is valid
}
}
}
if(imput == "left")
{
for ( row = 0; row < 7; row++)
{
if( y > -1 && y < 6 && x == 0)
{
cout << "You cannot move left from that position\n";
skip = 1;
}
if(skip == 0)
{
grid[x][y] = '.';
grid[x - 1][y] = player; //re-locates player's position if move is valid
}
}
}
if(imput == "right")
{
for ( row = 0; row < 7; row++)
{
if( y > -1 && y < 10 && x == 9)
{
cout << "You cannot move right from that position\n";
skip = 1;
}
if(skip == 0)
{
grid[x][y] = '.';
grid[x + 1][y] = player; //re-locates player's position if move is valid
}
}
}
}
//
// if(imput == "quit") //Quits game if player chooses this command
// {
// break;
// }
//
// //The following is what happens if the player lands on one of the traps
// if(grid[2][3] == player || grid[3][6] == player || grid[4][9] == player || grid[5][4] == player || grid[6][8] == player)
// {
// cout << "It's a trap!\n";
// break;
// }
//
// for (row = 0; row < 7; row++) // re-shows the grid
// {
// for (col = 0; col < 10; col++)
// cout << grid[row][col];
//
// cout << "\n";
// }
//
// skip = 0;
//
// if(grid[6][9] == player) //What happens if player successfully makes it to the goal
// {
// cout << "You successfully escaped the dungeon!\n";
// }
return 0;
}
|