Brand New to C++ World, I want to make games.

I'm brand new to C++, and this forum. I'm a 12 year old boy with hopes that I'll code in the future. I don't have access to classes at my school or classes outside of school, either. I'm left with online tutorials. Nobody I know can code C++ or any other language, so I'm on my own.

Anyway, I literally just made this account so I could post this for help, because Yahoo! Answers isn't working out too well.

I found thenewboston.com and started watching them. So far, I'm only coding in the console and I'm doing fine. If there are any problems, it usually takes me a few minutes, and then I can get it right.

The only thing that confuses me is that, while flipping through all the videos in the series, I only saw console coding. Not once have I seen him show me how to make a game. I want to learn how to make a video game, starting from 2d and hopefully onto 3d.

I've heard of "game engines". I don't know exactly what they do, how to use it to code a 3D video game, and I definitely do not know how to code with/in it.

Please help me, I'm really sorry if this isn't supposed to go in this part of the forums, I'm just posting it in the one that seems the best.
High Hopes, keep going. I recommend c++ for dummies, I started from there.

and c++ in 21 days

Don't be making games before you don't know the basics. Here is a little example though of a basic 2d game. (1 - a tree could do this, 10 - Supa hard)

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// Using ARROW keys.cpp : Defines the entry point for the console application.

#include <iostream>
#include <conio.h>
#include <ctime>
#include <string>
#include <Windows.h>

using namespace std;

void Draw(int, int, int, int, int , int  );
void gotoXY(int, int);
void gotoXY(int, int, string);

HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
COORD CursorPosition;

#define ENTER 13
#define UP 72
#define LEFT 75
#define RIGHT 77
#define DOWN 80

void pause(unsigned int milliseconds)
{
	time_t final= milliseconds + clock();
	while(milliseconds < final)
	{
		milliseconds = clock();
	}
}


int main()
{
	int x,y,i,ch;
	x=20;
	y=10;
	char yn = 'y';
	int wins = false;
	gotoXY(10,6,"To move, use the arrow keys.");
	gotoXY(10,7,"'Enter' to change 'X' to 'o'");
	Draw(1,1,1,78,23,0);
	Draw(2,15,9,15,12,0);
	gotoXY(22,14,"H");
	do
	{


		if (x==22 && y==14)
		{
			gotoXY(19,12,"Yippee!!");
			gotoXY(18,13,"I'm HOME!!");
			for (i=0;i<8;i++)
			{
				gotoXY(x,y,"\\");
				pause(140);
				gotoXY(x,y,"/");
				pause(140);
			}
			wins = true;
		}
		gotoXY(10,22);
		cout << "The 'X' is at column " << x-15 << " row " << y-9 << " ";
		gotoXY(x,y,"X");

		ch = _getch();
		switch(ch)
		{
			//Movement by pressing the arrow keys
		case LEFT:
			{
				if (x-1>15)
				{
					gotoXY(x,y," ");
					x--;
				}
				else
				{
					gotoXY(x-6,y,"Ouch!");
					pause(500);
					gotoXY(x-6,y,"     ");
				}
				break;
			}
		case RIGHT:
			{
				if (x+1< 29)
				{
					gotoXY(x,y," ");
					x++;
				}
				else
				{
					gotoXY(x+2,y,"Ouch!");
					pause(500);
					gotoXY(x+2,y,"     ");
				}
				break;
			}
		case UP:
			{
				if (y-1>9)
				{
					gotoXY(x,y," ");
					y--;
				}
				else
				{
					gotoXY(x-2,y-2,"Ouch!");
					pause(500);
					gotoXY(x-2,y-2,"     ");
				}
				break;
			}
		case DOWN:
			{
				if (y+1<20)
				{
					gotoXY(x,y," ");
					y++;
				}
				else
				{
					gotoXY(x-2,y+2,"Ouch!");
					pause(500);
					gotoXY(x-2,y+2,"     ");
				}
				break;
			}
		case ENTER:
			{
				gotoXY(x,y,"o");
				pause(800);
			}
			pause(100);
			break;
		}
	} while ( !wins );
	gotoXY(10,22);
	return 0;
}

void Draw(int style, int col, int row, int length,int height, int shadow )
{
	// Draws a 1 or 2 line box
	int a;
	style--;
	//style=b*6;
	char box[2][6];
	box[0][0] = '\xDA';
	box[0][1] = '\xBF';
	box[0][2] = '\xC0';
	box[0][3] = '\xD9';
	box[0][4] = '\xB3';
	box[0][5] = '\xC4';
	box[1][0] = '\xC9';
	box[1][1] = '\xBB';
	box[1][2] = '\xC8';
	box[1][3] = '\xBC';
	box[1][4] = '\xBA';
	box[1][5] = '\xCD';
	char tl,tr,bl,br,side,edge;
	tl = box[style][0];
	tr = box[style][1];
	bl = box[style][2];
	br = box[style][3];
	side = box[style][4];
	edge = box[style][5];

	string Line(length-2,edge);
	string Shadow(length,'\xB0');
	gotoXY(col,row);
	cout << tl << Line << tr;
	for (a = 1; a <height-1;a++)
	{
		gotoXY(col,row+a);
		cout << side;
		gotoXY(col+length-1,row+a);
		cout << side;
		if (shadow)
			cout << "\xB0";
	}
	gotoXY(col,(height+row)-1);
	cout << bl << Line << br;
	if (shadow)
	{
		cout << "\xB0";
		gotoXY(col+1,row+height , Shadow );
	}
}

void gotoXY(int x, int y)
{
	CursorPosition.X = x;
	CursorPosition.Y = y;
	SetConsoleCursorPosition(console,CursorPosition);
}

void gotoXY(int x, int y, string text)
{

	CursorPosition.X = x;
	CursorPosition.Y = y;
	SetConsoleCursorPosition(console,CursorPosition);
	cout << text;
}


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