TicTacToe Exercise

I've done the TacTacToe exercise, And it look' a bit bloated with if staement's.
Is there a way i could have done it with i.e. for loop's ?

Open to any criticism of my programming.

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#include <iostream>
#include <array>
#include <cstdlib>

int Carr[9] = {3,3,3,3,3,3,3,3,3};
int ArrPos = 0;
int Player = 1;
int Winner = 0;
int MoveNotLegal =1;
char LetInp;
int GameLive = 1;
int Xcoord = 0;
int Ycoord = 0;
int P2Let = 0;
int P2Num = 0;
int Valid = 0;
int Column =0;
int Moves =0;


int RedrawBoard() // 1 = Plyr 1; 2 = Plyr 2; 3 = Blank
{
    int Column = 1;
    std::cout << std::endl;
    std::cout << "  A B C\n\n" << Column;
    int LineCount = 1;
        for (int y = 0; y <= 8; ++y, ++LineCount)
        {
            if (Carr[y] == 1)
            {
                std::cout << " X";
            }
            if (Carr[y] == 2)
                {
                     std::cout << " O";
                }
            if (Carr[y] == 3)
            {
                std::cout << " *";
            }
            if (LineCount == 3 && Column != 3)
            {

                LineCount = 0;
                ++Column;
                std::cout << '\n' << Column;
            }
        }
    return 0;
};

void ResetBoard()
{
    for (int i = 0; i <= 8; ++i)
        Carr[i] = 3;
};

int GetPlayerMove(int Plyr)
{
    MoveNotLegal = 1;
    do
    {
            std::cout << "\nPlayer " << Plyr << " Enter column from (A - C): ";
            std::cin >> LetInp;
            switch (LetInp)
            {
            case ('a'):
                Ycoord = 0;
                break;
            case ('b'):
                Ycoord = 1;
                break;
            case ('c'):
                Ycoord = 2;
                break;
            }
            std::cout << "\nPlayer " << Plyr << " Enter row from (1-3): ";
            std::cin >> Xcoord;
            --Xcoord;
            ArrPos = (3 * Xcoord) + Ycoord;
            if (Carr[ArrPos] == 3)
                {
                    Carr[ArrPos] = Plyr;
                    MoveNotLegal = 0;
                }
    }
    while (MoveNotLegal == 1);
    MoveNotLegal = 1;
    return 0;
}
void CheckForWin()
{
    if (Carr[0] == Player && Carr[3] == Player && Carr[6] == Player)
    {
        GameLive = 0;
    }
    if (Carr[1] == Player && Carr[4] == Player && Carr[7] == Player)
    {
        GameLive = 0;
    }
    if (Carr[2] == Player && Carr[5] == Player && Carr[8] == Player)
    {
        GameLive = 0;
    }
    if (Carr[0] == Player && Carr[1] == Player && Carr[2] == Player)
    {
        GameLive = 0;
    }
    if (Carr[3] == Player && Carr[4] == Player && Carr[5] == Player)
    {
        GameLive = 0;
    }
    if (Carr[6] == Player && Carr[7]== Player && Carr[8] == Player)
    {
        GameLive = 0;
    }
    if (Carr[0] == Player && Carr[4] == Player && Carr[8] == Player)
    {
        GameLive = 0;
    }
    if (Carr[2] == Player && Carr[4] == Player && Carr[8] == Player)
    {
        GameLive = 0;
    }
    if (GameLive == 0)
    {
        Winner = Player;
    }
}

void Player2Move()
{
    Valid = 0;
    Column = 0;
    if (Carr[0] == 1 && Carr[1] == 1 && Carr[2] == 3) // Horizontal Block Ckeck.
        {
            Carr[2] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[1] == 1 && Carr[2] == 1 && Carr[0] == 3)
        {
            Carr[0] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[0] == 1 && Carr[2] == 1 && Carr[1] == 3)
        {
            Carr[1] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[3] == 1 && Carr[4] == 1 && Carr[5] == 3)
        {
            Carr[5] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[4] == 1 && Carr[5] == 1 && Carr[3] == 3)
        {
            Carr[3] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[3] == 1 && Carr[5] == 1 && Carr[4] == 3)
        {
            Carr[4] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[6] == 1 && Carr[7] == 1 && Carr[8] == 3)
        {
            Carr[8] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[7] == 1 && Carr[8] == 1 && Carr[6] == 3)
        {
            Carr[6] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[6] == 1 && Carr[8] == 1 && Carr[7] == 3)
        {
            Carr[7] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[0] == 1 && Carr[3] == 1 && Carr[6] == 3) // Vertical Block Check.
        {
            Carr[6] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[0] == 1 && Carr[6] == 1 && Carr[3] == 3)
        {
            Carr[3] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[3] == 1 && Carr[6] == 1 && Carr[0] == 3)
        {
            Carr[0] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[1] == 1 && Carr[4] == 1 && Carr[7] == 3)
        {
            Carr[7] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[1] == 1 && Carr[7] == 1 && Carr[4] == 3)
        {
            Carr[4] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[4] == 1 && Carr[7] == 1 && Carr[1] == 3)
        {
            Carr[1] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[2] == 1 && Carr[5] == 1 && Carr[8] == 3)
        {
            Carr[8] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[2] == 1 && Carr[8] == 1 && Carr[5] == 3)
        {
            Carr[5] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[5] == 1 && Carr[8] == 1 && Carr[2] == 3)
        {
            Carr[2] = Player;
            Valid = 1;
        }
    if (Valid == 0 && Carr[0] == 1 && Carr[4] == 1 && Carr[8] == 3)
        {
            Carr[8] = Player;
            Valid = 0;
        }
    if (Valid == 0 && Carr[0] == 1 && Carr[8] == 1 && Carr[4] == 3)
        {
            Carr[4] = Player;
            Valid = 0;
        }
    if (Valid == 0 && Carr[4] == 1 && Carr[8] == 1 && Carr[0] == 3)
        {
            Carr[0] = Player;
            Valid = 0;
        }
    if (Valid == 0 && Carr[2] == 1 && Carr[4] == 1 && Carr[6] == 3)
        {
            Carr[6] = Player;
            Valid = 0;
        }
    if (Valid == 0 && Carr[2] == 1 && Carr[6] == 1 && Carr[4] == 3)
        {
            Carr[4] = Player;
            Valid = 0;
        }
    if (Valid == 0 && Carr[4] == 1 && Carr[6] == 1 && Carr[2] == 3)
        {
            Carr[2] = Player;
            Valid = 0;
        }

if (Valid == 0)
    {
        do
            {
                P2Let = rand() %3;
                P2Num = rand() %3;
                if (Carr[(3 * P2Num) + P2Let] == 3)
                    {
                        Carr[(3 * P2Num) + P2Let] = Player;
                        Valid =1;
                    }
            }
        while (Valid == 0);
    }
}

int main()
{
    char PlayAgain = 'y';
    RedrawBoard();
    Moves = 0;

    do
    {
        GetPlayerMove(Player);
        RedrawBoard();
        CheckForWin();
        ++Player;
        ++Moves;
        if (Moves == 9)
        {
            GameLive = 0;
        }
        if (GameLive == 1)
        {
            Player2Move();
            RedrawBoard();
            CheckForWin();
            --Player;
            ++Moves;
            if (Moves == 9)
            {
                GameLive = 0;
            }
        }
        if (GameLive == 0)
            {
                if (Winner != 0)
                    {
                        std::cout << "\nPlayer " << Winner << " wins!";
                    }
                    else
                        {
                            std::cout << "\nGame drawn!";
                        }
                std::cout << "\nWould you like to play again? (y or n) ";
                        std::cin >> PlayAgain;
                        ResetBoard();
                if (PlayAgain == 'y')
                    {
                        RedrawBoard();
                        Player = 1;
                        GameLive = 1;
                        Winner = 0;
                    }
            }
    }
    while (PlayAgain == 'y' || PlayAgain == 'Y');
}
I myself would recommend you first start eliminating the global variables. Learn to properly pass the variables to and from your functions.

closed account (3qX21hU5)
I myself would recommend you first start eliminating the global variables. Learn to properly pass the variables to and from your functions.


Agreed.


I also didn't really look into your code all that well but you don't seem to have the Winning Game Logic just right. When I ran your program (By the way the computer made nice moves and wasn't to stupid so nice job on that ;p) it ignored when I won the game and just called the game a draw so you might want to look at that.

Here is my output for when I played the game and shows what should be winning game being counted as a draw. It also didn't end the game when I got 3 in a row which would be expected, instead it went until the whole board was filled.

  A B C

1 * * *
2 * * *
3 * * *
Player 1 Enter column from (A - C): a

Player 1 Enter row from (1-3): 1

  A B C

1 X * *
2 * * *
3 * * *
  A B C

1 X * *
2 * * *
3 * * O
Player 1 Enter column from (A - C): c

Player 1 Enter row from (1-3): 1

  A B C

1 X * X
2 * * *
3 * * O
  A B C

1 X O X
2 * * *
3 * * O
Player 1 Enter column from (A - C): a

Player 1 Enter row from (1-3): 3

  A B C

1 X O X
2 * * *
3 X * O
  A B C

1 X O X
2 O * *
3 X * O
Player 1 Enter column from (A - C): b

Player 1 Enter row from (1-3): 2

  A B C

1 X O X
2 O X *
3 X * O
  A B C

1 X O X
2 O X O
3 X * O
Player 1 Enter column from (A - C): a

Player 1 Enter row from (1-3): 3

Player 1 Enter column from (A - C): b

Player 1 Enter row from (1-3): 3

  A B C

1 X O X
2 O X O
3 X X O
Game drawn!
Would you like to play again? (y or n) n

Process returned 0 (0x0)   execution time : 98.202 s
Press any key to continue.


Hope that can help a bit, I will look into the code more in a bit and give some more in depth comments on the source code.
Thank's for your comment's.
Found an error in the win check at line 121

if (Carr[2] == Player && Carr[4] == Player && Carr[8] == Player)

should have been:

if (Carr[2] == Player && Carr[4] == Player && Carr[6] == Player)

Also forgot to reset the moves counter back to zero. This was causing a tie before a game was finished.

Probably rewrite it now... Without the globals :)
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