1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92
|
#include <iostream>
using namespace std;
int Exponent(int Base, int Exponent)
{
int ReturnValue = 1;
while(Exponent != 0)
{
ReturnValue = ReturnValue*Base;
Exponent--;
}
return ReturnValue;
}
int BinaryConverter(int BaseTenValue)
{
int ReturnValue, CounterValue, ModValue, ExponentCounter, NegativeTest, Binary;
ModValue = 1;
ExponentCounter = 0;
ReturnValue = 0;
while(BaseTenValue % ModValue != BaseTenValue)
{
ModValue = ModValue * 2;
ExponentCounter++;
}
ModValue = ModValue/2;
ExponentCounter--;
CounterValue = BaseTenValue;
while(CounterValue > 0)
{
NegativeTest = CounterValue - ModValue;
if(NegativeTest >= 0)
{
Binary = Exponent(10, ExponentCounter);
CounterValue = CounterValue - ModValue;
ReturnValue = ReturnValue + Binary;
}
ModValue = ModValue/2;
ExponentCounter--;
}
return ReturnValue;
}
int FactorialConverter(int BaseTenValue)
{
int ReturnValue, CounterValue, ModValue, ExponentCounter, NegativeTest, Binary;
ModValue = 1;
ExponentCounter = 0;
ReturnValue = 0;
while(BaseTenValue % ModValue != BaseTenValue)
{
ExponentCounter++;
ModValue = ModValue * ExponentCounter;
}
ModValue = ModValue/ExponentCounter;
ExponentCounter--;
CounterValue = BaseTenValue;
while(CounterValue > 0)
{
NegativeTest = CounterValue - ModValue;
if(NegativeTest >= 0)
{
Binary = Exponent(10, ExponentCounter);
Binary = Binary/10;
CounterValue = CounterValue - ModValue;
ReturnValue = ReturnValue + Binary;
}
else
{
ModValue = ModValue/ExponentCounter;
ExponentCounter--;
}
}
return ReturnValue;
}
void Display(int StartPoint, int EndPoint)
{
int Counter = StartPoint;
cout << "BASE TEN \t BINARY \t FACTORIAL" << endl;
while (Counter <= EndPoint)
{
cout << Counter << "\t \t" << BinaryConverter(Counter) << "\t \t" << FactorialConverter(Counter) << endl;
Counter++;
}
}
int main ()
{
Display(1, 24);
return 0;
}
|