I'm making a zombie hunter game, and I'm severly stuck.

Hey everyone. I am making a zombie hunter game for my final project at school, and I need some help with my code. I have the code for the game board, with is a 17 by 17 board. The board appears, as well as some other things I have implemented for the menu, etc. I cannot seem to see where I need to initiate the hunter and the zombies. For this project, I have to make it so that the human and the zombies get three moves each, as the game runs on a turn by turn basis. If I could just figure out how to implement the characters that represent the hunter and the zombies, that would be a big help, as I can probably figure out the rest some how. Thank you. Here is my code so far:
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#include <iostream>
#include "color.h"
#include <iomanip>

using namespace std;
using namespace Petter;



const int COL = 17;
void initBoard(char [][COL], int, int);
void printBoard(char [][COL], int, int);
void initMenu();

const int ROW = 17;
char board[ROW][COL];



struct pos
{
    int x;
    int y;
};


struct hunter
{
    char symbol;
    pos position;
    char direction;
    int health;
    int strength;
    int ammo;
    int weapon;
    int kills;
    int food;
    int death;

    void initHunter();

};


void moveHunter(hunter&);











int main()
{

    hunter Daryl;
    Daryl.initHunter();
    Daryl.health = 30;
    Daryl.symbol = '@';
    Daryl.position.x = 10;
    Daryl.position.y = 5;

    board[Daryl.position.x][Daryl.position.y] = Daryl.symbol;












    initMenu();
















initBoard(board, ROW, COL);
printBoard(board, ROW, COL);


    return 0;
}

void initBoard(char theBoard [][COL], int row, int col)
{

    for (int r = 0; r < row; r++)
    {
        for (int c = 0; c < col; c++)
        {
            theBoard[r][c] = '.';
        }
    }

    for (int c = 0; c < COL; c++)
    {
        theBoard[0][c] = 205;
        theBoard[row-1][c] = 205;
    }
    for (int r = 0; r < row; r++)
    {
        theBoard[r][0] = 186;
        theBoard[r][col-1] = 186;
    }

    theBoard[0][0] = 201;
    theBoard[0][col-1] = 187;
    theBoard[row-1][0] = 200;
    theBoard[row-1][col-1] = 188;
}

void printBoard(char theBoard [][COL], int row, int col)
{



    for (int r = 0; r < row; r++)
    {
        for (int c = 0; c < col; c++)
        {
            cout << theBoard[r][c];
        }
        cout << endl;
    }
}
void initHunter()


void initMenu()
{
    cout << setw(50) << RED << "Welcome to World Z\n\n" << NORMAL;
    cout << DKBLUE << "This is the beginning of the end\n";
    cout << "You have entered a old school in hopes to escape the rain\n";
    cout << "But little did you know, the school is swarming with\n";
    cout << "something other than children\n";
    cout << "Something much....much....worse...\n\n" << NORMAL;
    cout << setw(45) << DKRED << setfill('~') << " " << NORMAL << setfill(' ') << endl;
    cout << RED << "Here are your guidelines: \n" << NORMAL;
    cout << setw(2) << DKBLUE << "1. You only have 3 moves per turn.\n";
    cout << setw(2) << "2. The zombies also have 3 moves per turn.\n";
    cout << setw(2) << "3. You can only move North(N), South(S), East(E), or West(W)\n";
    cout << RED << "Stamina\n";
    cout << setw(2) << DKBLUE << "When your stamina reaches zero, you faint\n";
    cout << RED << "Weapons\n";
    cout << setw(2) << DKBLUE << "You start with a rusty pistol in easy mode, and a bat in hard mode\n";
    cout << setw(5) << "1. Pistol: 5 bullets; 5 damage a shot; slow reload time\n";
    cout << setw(5) << "2. Bat: 4 damage per hit; **Can break after 10 hits**\n";
    cout << setw(5) << "3. Sniper Rifle: 3 bullets; 8 damage per shot; very slow reload time\n";
    cout << setw(5) << "4.";
    cout << DKGREEN << "NOTE: You can pick up more ammo and different weapons around the school\n\n";
    cout << setw(45) << DKRED << setfill('~') << " " << NORMAL << setfill(' ') << endl;

}
I think you're on the right track. Daryl doesn't appear on the board because you called initBoard() after assigning his position, so the '@' got overwritten.

Try the code in other order:
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initBoard(board, ROW, COL);// all spaces to '.'
board[Daryl.position.x][Daryl.position.y] = Daryl.symbol;// write Daryl (and zombies) to the board
printBoard(board, ROW, COL);

You should see the '@' for Daryl now.
Last edited on
Wow that's so awesome! Thank you so much. I'm working on getting the other symbols on the board. Then I just have to figure out how to move them around with some sort of case that takes the input from the keyboard.

Ex: "Press W to move up."
And then some if statement to check what the user input was.

Bah. Tough times lol.
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