MinGW: libpng won't build properly

So I need this libpng to be statically link with my dll to be used by my exe.
This dll is already done before until I switch my compiler from MSVC to MinGW, then this dll won't work anymore so I think I should rebuild it again through MinGW.
Now, I cannot resolve the linker errors that I get into libpng so I decided to rebuild it(libpng) myself again. Another problem arises with this zlib or libz (I don't know their difference), so I rebuilt it again and produces libz.a using make.
I then return to my dll where I want to link this libpng. No more linker errors. Now, when trying to run the test program it says, "zlib-svd-x86.dll is missing".. dang! there's no existing dll like this in the internet! Or I'm just too blind to find it. I use codeblocks as my IDE and..
I do think I mess up the settings there because it keeps adding the flags it added before repeatedly. So, I try to use msys to build again this dll file. Now it runs w/o any dll missing, but it seems not working.
As I remember, I never change the code before in my dll and I'm pretty sure it has no bugs in there.


That dll I am talking about is a textureloader and w/ functions returning the texture id of image been loaded. And it returns an id of 4 for its very first texture loaded and no image is shown in the screen. I try all the things I knew on how to build those individual files I needed but still no luck on working it properly. I don't think the problem is in my dll.
You need to use CMake to build zlib and libpng with MinGW on windows, MSYS is not required.
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