What Is Wrong!

I Dont Understand!
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#include<iostream>
#include<ctime>
#include<cstdlib>
#include<windows.h>
using namespace std;

class Ship
{
    public:
    int s_horizontal; //the ships horizontal factor
    int s_vertical; //the ships vertical factor

    char s_image; //the ship image

    Ship();
};

Ship::Ship()
{
    s_vertical = 4;
    s_horizontal = 8;
    s_image = 'M';
}

class Bomb
{
    public:
    int b_horizontal; //the bombs horizontal factor
    int b_vertical; //the bombs vertical factor

    char b_image; //the bombs image

    Bomb();

    protected:
    int setHorizontal(); //sets the horizontal factor
    int setVertical(); //sets the vertical factor
};

int Bomb::setHorizontal()
{
    int tempHorizontal = (rand() % 9);
    return tempHorizontal;
}

int Bomb::setVertical()
{
    srand(time(0));

    int tempVert = (rand() % 9);
    return tempVert;
}

Bomb::Bomb()
{
    b_horizontal = setHorizontal();
    b_vertical = setVertical();

    b_image = 'X';
}

class GOLD : public Bomb
{
   public:
    GOLD();
};

GOLD::GOLD()
{
    b_image = 'G';
    b_horizontal = setHorizontal();
    b_vertical = setVertical();
}

void displayBoard(char board[9][9])
{
    for(int i = 0; i < 9; ++i)
    {
        for(int j = 0; j < 9; ++j)
        cout << board[i][j];
        cout << endl;
    }
}

void moveBomb(Bomb &theBomb, char array[9][9])
{
    int newHorizontal = (rand() % 3);
    int newVertical = (rand() % 3);

    array[theBomb.b_horizontal][theBomb.b_vertical] = '.'; //sets old position as '.'

    theBomb.b_horizontal += newHorizontal;
    theBomb.b_vertical += newVertical;

    if( (theBomb.b_horizontal > 8) || (theBomb.b_vertical > 8) )
    {
        theBomb.b_horizontal = newHorizontal;
        theBomb.b_vertical = newVertical;
    }

   array[theBomb.b_horizontal][theBomb.b_vertical] = theBomb.b_image;
}

bool checkHit(Ship theShip, Bomb theBomb)
{
    if( (theShip.s_horizontal == theBomb.b_horizontal) && (theShip.s_vertical == theBomb.b_vertical) )
        return false;

    return true;
}

bool checkWinner(Ship theShip, GOLD WinningPeice)
{
    if( (theShip.s_horizontal == WinningPeice.b_horizontal) && (theShip.s_vertical == WinningPeice.b_vertical) )
       return true;

    return false;
}

void instructions()
{
    cout << "\tGOLD MINE!\n";

    cout << "The goal of this game is to grab the the Gold 'G' before the\n";
    cout << "keeper gets you, he's moving fast and he's quick so try to keep your distance." << endl;
    cout << "The keeper looks like 'X', and you are a 'M' ";

    cout << "GOOD LUCK !" << endl;

    Sleep(5000);
}

int main()
{
    Ship tempPeice;
    Bomb theBomb;
    GOLD GoldPeice;

    char array[9][9] { {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'} };

    array[theBomb.b_horizontal][theBomb.b_vertical] = theBomb.b_image;

    array[tempPeice.s_horizontal][tempPeice.s_vertical] = tempPeice.s_image;

    bool continueGame = true;

    instructions();

    while(continueGame)
    {
        array[GoldPeice.b_horizontal][GoldPeice.b_vertical] = GoldPeice.b_image;

        system("cls");
        displayBoard(array);

        if(checkWinner(tempPeice, GoldPeice))
        {
            cout << "Congradulations ! You WON !" << endl;
            break;
        }

        moveBomb(theBomb, array);

        if(GetAsyncKeyState(VK_RIGHT))
        {
            tempPeice.s_vertical += 1;
            if(tempPeice.s_vertical > 8)
            {
                tempPeice.s_vertical = 8;
                array[tempPeice.s_horizontal][tempPeice.s_vertical] = tempPeice.s_image;
            }
            else
            {
                tempPeice.s_vertical -= 1;
                array[tempPeice.s_horizontal][tempPeice.s_vertical] = '.';
                tempPeice.s_vertical += 1;
                array[tempPeice.s_horizontal][tempPeice.s_vertical] = tempPeice.s_image;
            }
        }

        if(GetAsyncKeyState(VK_LEFT))
        {
            tempPeice.s_vertical -= 1;
            if(tempPeice.s_vertical < 0)
            {
                tempPeice.s_vertical = 0;
                array[tempPeice.s_horizontal][tempPeice.s_vertical] = tempPeice.s_image;
            }
            else
            {
                tempPeice.s_vertical += 1;
                array[tempPeice.s_horizontal][tempPeice.s_vertical] = '.';
                tempPeice.s_vertical -= 1;
                array[tempPeice.s_horizontal][tempPeice.s_vertical] = tempPeice.s_image;
            }
        }

        if(GetAsyncKeyState(VK_UP ))
        {
            tempPeice.s_horizontal -= 1;
            if(tempPeice.s_horizontal < 0)
            {
                tempPeice.s_horizontal = 0;
                array[tempPeice.s_horizontal][tempPeice.s_vertical] = tempPeice.s_image;
            }
            else
            {
                tempPeice.s_horizontal += 1;
                array[tempPeice.s_horizontal][tempPeice.s_vertical] = '.';
                tempPeice.s_horizontal -= 1;
                array[tempPeice.s_horizontal][tempPeice.s_vertical] = tempPeice.s_image;
            }
        }

        if(GetAsyncKeyState(VK_DOWN))
        {
            tempPeice.s_horizontal += 1;

            if(tempPeice.s_horizontal > 8)
            {
                tempPeice.s_horizontal = 8;
                array[tempPeice.s_horizontal][tempPeice.s_vertical] = tempPeice.s_image;
            }
            else
            {
                tempPeice.s_horizontal -= 1;
                array[tempPeice.s_horizontal][tempPeice.s_vertical] = '.';
                tempPeice.s_horizontal += 1;
                array[tempPeice.s_horizontal][tempPeice.s_vertical] = tempPeice.s_image;
            }
        }

        continueGame = checkHit(tempPeice, theBomb);

        Sleep(200);
    }

    if(continueGame == false)
    {
        cout << "You got hit by the BOMB !" << endl;
    }

    system("pause");
    return 0;
}

C:\Users\Eleve\Downloads\new.cpp In function `int main()':
139 C:\Users\Eleve\Downloads\new.cpp expected primary-expression before "char"
139 C:\Users\Eleve\Downloads\new.cpp expected `;' before "char"
149 C:\Users\Eleve\Downloads\new.cpp `array' undeclared (first use this function)
(Each undeclared identifier is reported only once for each function it appears in.)
It compiled just fine for me on Windows/Code::Blocks-Mingw
Try
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char array[9][9] = { {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'},
                       {'.', '.', '.', '.', '.', '.', '.', '.', '.'} };
Thank You naraku9333 It Worked
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