help me pick apart my code

here is the full code i"m making a star ship that moves left and right and shoots.
this is microsoft visual complier c++ 2010 btw (all help would be appreciated)

#include <vector>
#pragma once


namespace spacegame {

using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
int fillrectangle;
int xcos = 160;

int bullet, bullets;

struct{
int x;
int y;
int speed;
void act(){y=speed;}
};

/// <summary>
/// Summary for Form1
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{

public:
Form1(void)
{
InitializeComponent();
//
//TODO: Add the constructor code here
//
}

protected:
/// <summary>
/// Clean up any resources being used.
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::PictureBox^ starship;
private: System::Windows::Forms::PictureBox^ bullets;
protected:







protected:

private:
/// <summary>
/// Required designer variable.
/// </summary>
System::ComponentModel::Container ^components;

#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
System::ComponentModel::ComponentResourceManager^ resources = (gcnew System::ComponentModel::ComponentResourceManager(Form1::typeid));
this->starship = (gcnew System::Windows::Forms::PictureBox());
this->bullets = (gcnew System::Windows::Forms::PictureBox());
(cli::safe_cast<System::ComponentModel::ISupportInitialize^ >(this->starship))->BeginInit();
(cli::safe_cast<System::ComponentModel::ISupportInitialize^ >(this->bullets))->BeginInit();
this->SuspendLayout();
//
// starship
//
this->starship->Image = (cli::safe_cast<System::Drawing::Image^ >(resources->GetObject(L"starship.Image")));
this->starship->Location = System::Drawing::Point(232, 385);
this->starship->Name = L"starship";
this->starship->Size = System::Drawing::Size(164, 245);
this->starship->TabIndex = 1;
this->starship->TabStop = false;
this->starship->Click += gcnew System::EventHandler(this, &Form1::starship_Click);
//
// bullets
//
this->bullets->Image = (cli::safe_cast<System::Drawing::Image^ >(resources->GetObject(L"bullets.Image")));
this->bullets->Location = System::Drawing::Point(230, 303);
this->bullets->Name = L"bullets";
this->bullets->Size = System::Drawing::Size(165, 74);
this->bullets->TabIndex = 2;
this->bullets->TabStop = false;
this->bullets->Click += gcnew System::EventHandler(this, &Form1::bullets_Click);
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(632, 642);
this->Controls->Add(this->bullets);
this->Controls->Add(this->starship);
this->Name = L"Form1";
this->Text = L"Form1";
this->KeyPress += gcnew System::Windows::Forms::KeyPressEventHandler(this, &Form1::keyDown);
(cli::safe_cast<System::ComponentModel::ISupportInitialize^ >(this->starship))->EndInit();
(cli::safe_cast<System::ComponentModel::ISupportInitialize^ >(this->bullets))->EndInit();
this->ResumeLayout(false);

}
#pragma endregion
private: System::Void pictureBox1_Click(System::Object^ sender, System::EventArgs^ e) {
}




private: System::Void keyDown(System::Object^ sender, System::Windows::Forms::KeyPressEventArgs^ e) {
if ((e->KeyChar == 'd')&&(xcos<450))
{
xcos+=5;
starship->Location = System::Drawing::Point (xcos, 399);
}
if ((e->KeyChar=='a')&&(xcos>25))
{
xcos -=5;
starship->Location = System::Drawing::Point(xcos, 399);
}
}
private: System::Void starship_Click(System::Object^ sender, System::EventArgs^ e) {
}
private: System::Void bullets_Click(System::Object^ sender, System::EventArgs^ e) {
for (1=0:1<bullets.size();1++)
{
(G> fillrectangle (brushes::red, bullets[i].x, bullets[i]y, 10, 10);

}
for (1=0:1<bullets.size();1++)
{
Bullets[I].act();
if (bullets[i].y<o)
{
Bullets.erase(1);
}



};
}

Now for the errors actually slue of error

1>------ Build started: Project: space game, Configuration: Debug Win32 ------
1> space game.cpp
1>c:\users\spencer\desktop\c++\space game\space game\Form1.h(23): warning C4094: untagged 'struct' declared no symbols
1>c:\users\spencer\desktop\c++\space game\space game\Form1.h(144): error C2958: the left parenthesis '(' found at 'c:\users\spencer\desktop\c++\space game\space game\form1.h(142)' was not matched correctly
1>space game.cpp(6): error C2059: syntax error : 'namespace'
1>space game.cpp(6): error C2238: unexpected token(s) preceding ';'
1>space game.cpp(19): fatal error C1075: end of file found before the left brace '{' at 'c:\users\spencer\desktop\c++\space game\space game\Form1.h(29)' was matched
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Last edited on
well, just look at your errors I would recommend checking your braces,
make sure you don't have any random things, (or maybe not random?)
also is it valid to declare your namespaces like that?

I am a bit of a beginner myself so I'm not entirely sure if this will help, but it cant hurt to check it out, right?
Firstly, use [ code ] [ / code ] tags next time (without the spaces).

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#include <vector>
#pragma once


namespace spacegame {

using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
int fillrectangle;
int xcos = 160;

int bullet, bullets;

struct{
int x;
int y;
int speed;
void act(){y=speed;}
};

/// <summary>
/// Summary for Form1
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{

public:
Form1(void)
{
InitializeComponent();
//
//TODO: Add the constructor code here
//
}

protected:
/// <summary>
/// Clean up any resources being used.
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::PictureBox^ starship;
private: System::Windows::Forms::PictureBox^ bullets;
protected: 







protected: 

private:
/// <summary>
/// Required designer variable.
/// </summary>
System::ComponentModel::Container ^components;

#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
System::ComponentModel::ComponentResourceManager^ resources = (gcnew System::ComponentModel::ComponentResourceManager(Form1::typeid));
this->starship = (gcnew System::Windows::Forms::PictureBox());
this->bullets = (gcnew System::Windows::Forms::PictureBox());
(cli::safe_cast<System::ComponentModel::ISupportInitialize^ >(this->starship))->BeginInit();
(cli::safe_cast<System::ComponentModel::ISupportInitialize^ >(this->bullets))->BeginInit();
this->SuspendLayout();
// 
// starship
// 
this->starship->Image = (cli::safe_cast<System::Drawing::Image^ >(resources->GetObject(L"starship.Image")));
this->starship->Location = System::Drawing::Point(232, 385);
this->starship->Name = L"starship";
this->starship->Size = System::Drawing::Size(164, 245);
this->starship->TabIndex = 1;
this->starship->TabStop = false;
this->starship->Click += gcnew System::EventHandler(this, &Form1::starship_Click);
// 
// bullets
// 
this->bullets->Image = (cli::safe_cast<System::Drawing::Image^ >(resources->GetObject(L"bullets.Image")));
this->bullets->Location = System::Drawing::Point(230, 303);
this->bullets->Name = L"bullets";
this->bullets->Size = System::Drawing::Size(165, 74);
this->bullets->TabIndex = 2;
this->bullets->TabStop = false;
this->bullets->Click += gcnew System::EventHandler(this, &Form1::bullets_Click);
// 
// Form1
// 
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(632, 642);
this->Controls->Add(this->bullets);
this->Controls->Add(this->starship);
this->Name = L"Form1";
this->Text = L"Form1";
this->KeyPress += gcnew System::Windows::Forms::KeyPressEventHandler(this, &Form1::keyDown);
(cli::safe_cast<System::ComponentModel::ISupportInitialize^ >(this->starship))->EndInit();
(cli::safe_cast<System::ComponentModel::ISupportInitialize^ >(this->bullets))->EndInit();
this->ResumeLayout(false);

}
#pragma endregion
private: System::Void pictureBox1_Click(System::Object^ sender, System::EventArgs^ e) {
}




private: System::Void keyDown(System::Object^ sender, System::Windows::Forms::KeyPressEventArgs^ e) {
if ((e->KeyChar == 'd')&&(xcos<450))
{
xcos+=5;
starship->Location = System::Drawing::Point (xcos, 399);
}
if ((e->KeyChar=='a')&&(xcos>25))
{
xcos -=5;
starship->Location = System::Drawing::Point(xcos, 399);
}
}
private: System::Void starship_Click(System::Object^ sender, System::EventArgs^ e) {
}
private: System::Void bullets_Click(System::Object^ sender, System::EventArgs^ e) {
for (1=0:1<bullets.size();1++)
{
(G> fillrectangle (brushes::red, bullets[i].x, bullets[i]y, 10, 10);

} 
for (1=0:1<bullets.size();1++)
{
Bullets[I].act();
if (bullets[i].y<o)
{
Bullets.erase(1);
}



};
}


Now,

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6
struct{
int x;
int y;
int speed;
void act(){y=speed;}
};


You cannot declare a struct without giving it a name.

Correction:

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5
6
struct OBJECT{
int x;
int y;
int speed;
void act(){y=speed;}
};


http://www.learncpp.com/cpp-tutorial/47-structs/

Next error: You lack a ')' closed paranthesis at line 142

(G> fillrectangle (brushes::red, bullets[i].x, bullets[i]y, 10, 10);

Correction:

(G> fillrectangle (brushes::red, bullets[i].x, bullets[i]y, 10, 10));

Another issue is the way in which you declared the namespace. It's quite a mess, and you also have '{' '}' curled paranthesis that don't match. Better check a tutorial for namespace declaration, and don't forget to count the paranthesis.

http://www.learncpp.com/cpp-tutorial/711-namespaces/
Last edited on
ty jumper i've only know c++ for 5 days so i'm a beginner.
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