Drag and Drop 3D Engine

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Zelda would probably take 1 programmer.

Assassins Creed IV actually had ~1,000 people working on it, I'm guessing 3 was similar.
That's a game, not an engine.
Well CryEngine took 4 years. I'm not sure about the amount of people.
That's also professional quality used by Sony, Microsoft, etc. 4 Years isn't bad at all.
So you want the engine to surpass (or at least be equal to) UDK, but you're not aiming for professional quality? Sorry, but this sounds like a pipe dream to me.
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Lumpkin wrote:
Assassins Creed IV actually had ~1,000 people working on it, I'm guessing 3 was similar.

Well the core unit (the whole dev team) usually isn't more the 50 or so people. The ~1000 is marketing, sound engineers, grips, voice actors, and all the different teams that are used to do different things for the game that the core unit doesn't do.
@Lachlan, That wasn't what I said. read it again.
I'm talking CryEngine one. It was used by so few games... now, CryEngine2 + are entirely different.
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