1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
|
#include <iostream>
#include <stdio.h>
#include <windows.h>
#include <conio.h>
using namespace std;
int playerX = 1, playerY = 1;
char playerChar = 143;
char map[20][15];
int getX = playerX;
int getY = playerY;
int money = 0;
bool keyPressed( char *c )
{
if( _kbhit() )
{
*c = _getch();
return true;
}
return false;
}
void gotoXY( int x, int y )
{
HANDLE output_handle;
COORD pos;
pos.X = playerX;
pos.Y = playerY;
output_handle = GetStdHandle( STD_OUTPUT_HANDLE );
SetConsoleCursorPosition( output_handle, pos );
}
void erase( int x, int y )
{
gotoXY( playerX, playerY );
cout << " ";
}
void draw( int x, int y )
{
gotoXY( playerX, playerY );
cout << playerChar;
}
int main()
{
system("title Test"); // will get rid of
system("color f0");
// map
char map[20][15]{
{'X','X','X','X','X','X','X','X','X','X','X','X','X','X','X'},
{'X',' ','X','X','X','X',' ','X',' ','X','X',' ',' ',' ','X'},
{'X',' ',' ',' ','X',' ',' ','X',' ',' ',' ',' ','X',' ','X'},
{'X',' ','X','X','X',' ','X','X','X','X','X',' ','X',' ','X'},
{'X',' ',' ',' ',' ',' ','X',' ',' ',' ',' ',' ','X',' ','X'},
{'X',' ','X','X',' ','X','X',' ','X',' ','X','X','X',' ','X'},
{'X',' ',' ','X',' ',' ','X',' ','X',' ',' ',' ',' ',' ','X'},
{'X',' ','X','X',' ','X','X',' ','X','X',' ','X','X',' ','X'},
{'X',' ','X',' ',' ','X',' ',' ',' ','X',' ','X',' ',' ','X'},
{'X',' ','X',' ','X','X',' ','X',' ','X',' ','X',' ','X','X'},
{'X','$','X',' ',' ',' ',' ','X',' ',' ',' ','X',' ','O','X'},
{'X','X','X','X','X','X','X','X','X','X','X','X','X','X','X'}};
for(int mapY = 0; mapY < 15; mapY++){
for(int mapX = 0; mapX < 20; mapX++)
{
cout << map[mapX][mapY];
}
cout << endl;
}
// wait for the player to do something
char key = ' ';
while( key != 27 )
{
cout << "Money: " << money;
while( ! keyPressed( &key ) );
{
}
key = tolower( key );
switch( key )
{
case 119://w
if(map[getX][getY-1] == 'X')
break;
erase( playerX, playerY );
if(map[getX][getY] == '$'){
map[getX][getY] = ' ';
Beep(750,75);
money++;
}
//set the new position then draw
playerY = (playerY - 1);
draw( playerX, playerY );
break;
case 115://s
if(map[getX][getY+1] == 'X')
break;
erase( playerX, playerY );
if(map[getX][getY] == '$'){
map[getX][getY] = ' ';
Beep(750,75);
money++;
}
playerY = (playerY + 1);
draw( playerX, playerY );
break;
case 97://a
if(map[getX-1][getY] == 'X')
break;
erase( playerX, playerY );
if(map[getX][getY] == '$'){
map[getX][getY] = ' ';
Beep(750,75);
money++;
}
playerX = (playerX - 1);
draw( playerX, playerY );
break;
case 100://d
if(map[getX+1][getY] == 'X')
break;
erase( playerX, playerY );
if(map[getX][getY] == '$'){
map[getX][getY] = ' ';
Beep(750,75);
money++;
}
playerX = (playerX + 1);
draw( playerX, playerY );
break;
default:
break;
}
if(getX != playerX){
getX = playerX;
}
if(getY != playerY){
getY = playerY;
}
}
return 0;
}
|