Writing a plugin framework

So I'm trying to accomplish something that right seems to hard for it to be worth it. I'm trying to write a plugin framework/system for my game. I have read about it and everything that pops up says it's OS-specific and you have to load the plugins from either a .so file on linux or from a .dll file on Windows. So here lie my questions:

-Is there any universal way of accomplishing this?

-Every way I've seen assumes i know the names of the functions I'm calling which doesn't hold true if the plugin are written by a 3rd party. How would i turn the table on this matter?


Regards,
jonhy31
No, there is no universal method since nobody can agree on an executable format.

When you load functions, you load them by name. You have to know the name before loading them. It's the plugin's job to realize what the names of these functions are and to implement them.
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