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#include "SDL/SDL.h"
int main(int argc, char *args[]){
SDL_Init(SDL_INIT_EVERYTHING);
SDL_WM_SetCaption("Test", NULL);
SDL_Surface *buffer;
SDL_Surface *Player;
SDL_Surface *fPlayer;
bool fullscreen = false;
if(fullscreen==true){
buffer = SDL_SetVideoMode(800,600,32,SDL_SWSURFACE|SDL_FULLSCREEN);
}else{
buffer = SDL_SetVideoMode(800,600,32,SDL_SWSURFACE);
}
SDL_Rect rect;
rect.x = 1;
rect.y = 1;
rect.w = 10;
rect.h = 10;
fPlayer = SDL_LoadBMP("Player.bmp");
Player = SDL_DisplayFormat(fPlayer);
SDL_SetColorKey(Player, SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB(buffer->format,255,255,255));
Uint8 *key;
key = SDL_GetKeyState(NULL);
SDL_Event event;
while(event.type != SDL_QUIT){
SDL_BlitSurface(Player, NULL, buffer, &rect);
if(key[SDLK_RIGHT]){
rect.x++;
SDL_UpdateRect(buffer,0,0,0,0);
}
if(key[SDLK_LEFT]){
rect.x--;
SDL_UpdateRect(buffer,0,0,0,0);
}
if(key[SDLK_UP]){
rect.y--;
SDL_UpdateRect(buffer,0,0,0,0);
}
if(key[SDLK_DOWN]){
rect.y++;
SDL_UpdateRect(buffer,0,0,0,0);
}
SDL_PollEvent(&event);
SDL_Flip(buffer);
}
SDL_FreeSurface(fPlayer);
SDL_FreeSurface(Player);
SDL_FreeSurface(buffer);
SDL_Quit();
return 0;
}
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