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#include <iostream>
#include <ctime>
#include "graph1.h"
using namespace std;
void getNoColors(int* no_colors);
void setColors(int* colors, int no_colors);
void getDelay(int* secs);
void displayColors(int* colors, int no_colors);
void game(int* colors, int no_colors, int delay);
//Add prototypes here
int main()
{
//Variable Declaration/Initialization
const int MAX_COLORS = 5;
int no_colors = 0;
int colors[MAX_COLORS];
//Display Graphics Window
displayGraphics();
//1. Get the # of colors
getNoColors(&no_colors);
//2. Set the colors
setColors(colors, no_colors);
//3. Display the colors in the form of 75x75 rectangles
displayColors(colors,no_colors);
return 0;
}
//Implement functions here
void getNoColors(int* no_colors)
{
cout << "Input a number of colors:" ;
cin>>*no_colors;
}
void setColors(int* colors, int no_colors)
{
int i = 0;
int j= 0;
bool duplicate = false;
//initialize random # generator
srand(time(0));
//Generate random (but unique) colors
for (i = 0; i< no_colors; i++)
{
do
{
colors[i] = rand()%no_colors;
duplicate = false;
//check for duplicates
for (j= i-1; j >= 0; j--)
{
if (colors[i] == colors[j])
{
duplicate = true;
break;
}
}
}
while(duplicate);
}
}
void displayColors(int* colors, int no_colors)
{
int x=25;
for(int i=0; i < no_colors ; i++)
{
obj_no = drawRect(x,25,75,75);
for (int m=0; m< no_colors; m++)
{
gout<<"Color #"<<(i+1);
if (colors[m] == 0)
{
setColor(obj_no,255,0,0);
}
if (colors[m] == 1)
{
setColor(obj_no,0,255,0);
}
if (colors[m] == 2)
{
setColor(obj3_no,0,0,255);
}
if (colors[m] == 3)
{
setColor(obj_no,255,0,255);
}
if (colors[m] == 4)
{
setColor(obj_no,0,255,255);
}
x =x+100;
}
}
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