Computer graphic opengl c++

Whats wrong whit this?



#include <iostream>
#include <stdlib.h>
#include "imageloader.h"

#ifdef __APPLE__
//#include </usr/local/Cellar/glew/1.10.0/include/GL/glew.h>
#include <OpenGL/OpenGL.h>
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include <vector>
#include <cmath>
#include<set>
#include <unistd.h>
#include <fstream>

#include </System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/Headers/SystemSound.h>

//#include </usr/local/Cellar/glew/1.10.0/include/GL/freeglut.h>

using namespace std;

float _angle = 90.0f;
float _angle2 = 40.0f;
.....





input:
fatal error: </System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/Headers/SystemSound.h>: No such file or directory
You'll either need to use "" rather than <>, or add it to the include path for your compiler. Using GCC or Clang, this can be done using -I"/path/to/header/directory/" and then just using #include "SystemSound.h" or #include <SystemSound.h>.
Topic archived. No new replies allowed.