Segmentation fault with <map>, clueless!

Usually im pretty good with my c++ but this is trippin me up, all i want to do is make a map of players based on their name and sqaud type (ALPHA, BETA, ect..) but when i attempt to load the playeres into the map.. the wonderful SEG FAULT! ick! help!
NOTE!: typedef map<string,SquadType> MapSquadType; (this is in my gamespace)


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#ifndef GameMasterX
#define GameMasterX
//GameMaster

#include "p5.h"
#include "gamespace.h"
#include "phc.h"
#include "board.h"
#include "dice.h"
#include "cell.h"

using namespace std;

class GameMaster
{
	public:
		void GameSetup();
		void PlayGame();
	private:
		GameSpace::MapSquadType MapOfSquads;
	
		GameSpace::SquadType Squad(int x);
		void MakeSquad(char type, string name, int coordX, int coordY, char dir, int squad);
		Player::PlayerType SwitchType(char type);
		VecPlayerType Alpha;
		void BoardSetUp();
		void LoadPlayers();
		void LoadQueue();
		void LoadArmament();
		void GameCleanUp();
		void PreTurn();
		void BugTurn();
		void HumanTurn();
		void PostTurn();
		void GameOver();
		
};

#endif 


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//GameMaster

#include "p5.h"
#include "phc.h"
#include "gamespace.h"
#include "board5.h"
#include "dice.h"
#include "cell.h"
#include<string>
#include <iostream>
#include <iomanip>
#include <fstream>
#include <cctype>
#include <vector>
#include <algorithm>


#include "GameMaster.h"


using namespace std;
using namespace GameSpace;

int main()
{
	Dice::ReadRollsFromFile();
	
	GameMaster Game;
	Game.GameSetup();
	Game.PlayGame();

	return 0;
}

void GameMaster::GameSetup()
{
	
	cout << endl << "Game Setup Initiating..." << endl;
}

void GameMaster::PlayGame()
{
	BoardSetUp();
	LoadPlayers();
	LoadQueue();
	LoadArmament();	
}

void GameMaster::BoardSetUp()
{
	Board::CreateBoard(GameSpace::NUMROWS , GameSpace::NUMCOLS);
	cout << endl << "Setting Up Board...";
}


void GameMaster::LoadPlayers()
{
	char type , dir;
	string name;
	int coordX , coordY , squad = 0;
	GameSpace::SquadType squadName;
	
	cout << endl << "Loading Players...";

	
	ifstream inFile;
	inFile.open(GameSpace::PLAYERS_FILE.c_str());
	while(!inFile.eof()){	
		inFile >> type;
		if(type == 'q' || type == 'Q')
			squad++;
		if(!inFile)
			break;
		while(type!='q' && type!='Q'){
			inFile>> name >> coordX >> coordY >> dir;
			MakeSquad( type , name , coordX , coordY , dir , squad );
			inFile >> type;
			if(type == 'q' || type == 'Q')
				squad++;
		}
	}

	inFile.close();
}

void GameMaster::LoadQueue()
{
	cout << endl << "Loading Queue...";
}

void GameMaster::LoadArmament()
{
	cout << endl << "Loading Armanent...";
}

void GameMaster::GameCleanUp()
{
}

void GameMaster::PreTurn()
{
}

void GameMaster::BugTurn()
{
}

void GameMaster::HumanTurn()
{
}

void GameMaster::PostTurn()
{
}

void GameMaster::GameOver()
{
}

GameSpace::SquadType GameMaster::Squad(int x)
{
	GameSpace::SquadType Squad;
	switch(x)
	{
		case 0 : return ALPHA;
			break;
		case 1 : return BRAVO;
			break;
		case 2 : return CHARLIE;
			break;
		case 3 : return DELTA;
			break;
		case 4 : return ECHO;
			break;
	}


}

void GameMaster::MakeSquad(char type, string name, int coordX, int coordY, char dir, int squad)
{
     //This is where i'm getting the segmentation fault.

	MapOfSquads.insert(make_pair(name , Squad(squad));
}

Player::PlayerType GameMaster::SwitchType(char type)
{
	switch(type)
	{
		case 'w' : return Player::WARRIOR;
			break;
		case 'e' : return Player::EXPLORER;
			break;
		case 's' : return Player::SPIDER;
			break;	
		case 'h' : return Player::HORNET;
			break;
		case 'k' : return Player::KILLERANT;
			break;
		default : return Player::EXPLORER;
	
	}

}
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