Importing complex Geometry from Autodesk Inventor into own CFD Software

Hello,

I would like to write my own CFD software using C++. I would like to build a complex object using Autodesk Inventor or a similar program, where it is easy to design objects, and import them into my own software and set boundary conditions, generate the mesh etc. Is that possible?

Kind Regards
Anything is possible :)

What's your experience in C++? That's determine the difficulty and timeline.
Well thats at least some good news :-)

I did some coding (general numerical solver for 2D and 3D CFD problems), but not in the field of visualizing flow around a 3D object. So I would say I am a complete beginner, but keen to learn. Do you have any advice or literature that could help me?

Thank You for the fast reply
Hmmm, it will take a while.

First you must get around the basics of building a C++ application. Since you wish to build a 3D app I would go with a C++ and GLFW combination. You can check an example here (http://www.glfw.org/docs/latest/quick.html)

From there; you now need to learn OpenGL at it's core. Go through this tutorial to build a basic 3D environment (http://www.opengl-tutorial.org)

Keep in mind, this entire process will not be easy.

Perhaps it may take 3-6 months depending on your speed of learning information, etc.

Once you have that down you can come back to the forums but you now have a starting point.
Topic archived. No new replies allowed.