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#include "StdAfx.h"
// Drop System
CDropSystem DropSystem;
void CDropSystem::Init(char* File)
{
this->m_Enabled = GetPrivateProfileInt("Server","EnableDropSystem",1,commonsettings);
this->m_TotalDrops = 0;
if(this->m_Enabled == 1)
{
this->LoadFile(File);
Log.Add("%s file load!",File);
}
}
void CDropSystem::LoadFile(char* File)
{
SMDFile = fopen(File,"r");
if(SMDFile == 0)
{
MessageBoxA(0,"Unable to load ECustomDrop.ini - File not found.","Error",MB_OK);
this->m_Enabled = 0;
return;
}
int iToken = 0;
while(true)
{
iToken = GetToken();
if(iToken == 2)
{
break;
}
if(iToken == 1)
{
int SubClass = TokenNumber;
if(SubClass == 0)
{
while (true)
{
iToken = GetToken();
if(iToken == 0)
{
if(strcmp("end",TokenString) == 0)
{
break;
}
}
this->m_DropInfo[m_TotalDrops].m_DropType = TokenNumber;
iToken = GetToken();
this->m_DropInfo[m_TotalDrops].m_DropIndex = TokenNumber;
iToken = GetToken();
this->m_DropInfo[m_TotalDrops].m_DropLevelMin = TokenNumber;
iToken = GetToken();
this->m_DropInfo[m_TotalDrops].m_DropLevelMax = TokenNumber;
iToken = GetToken();
this->m_DropInfo[m_TotalDrops].m_DropSkill = TokenNumber;
iToken = GetToken();
this->m_DropInfo[m_TotalDrops].m_DropLuck = TokenNumber;
iToken = GetToken();
this->m_DropInfo[m_TotalDrops].m_DropOption = TokenNumber;
iToken = GetToken();
this->m_DropInfo[m_TotalDrops].m_DropExcellent = TokenNumber;
iToken = GetToken();
this->m_DropInfo[m_TotalDrops].m_DropAncient = TokenNumber;
[COLOR="#FF0000"]iToken = GetToken();
this->m_DropInfo[m_TotalDrops].m_DropMonsterMinLevel = TokenNumber;
iToken = GetToken();
this->m_DropInfo[m_TotalDrops].m_DropMonsterMaxLevel = TokenNumber;[/COLOR]
iToken = GetToken();
this->m_DropInfo[m_TotalDrops].m_DropMap = TokenNumber;
iToken = GetToken();
this->m_DropInfo[m_TotalDrops].m_DropRate = TokenNumber;
this->m_TotalDrops++;
}
}
}
}
fclose(SMDFile);
}
int CDropSystem::RandomizeItemDrop(OBJECTSTRUCT* gObj,OBJECTSTRUCT* gTargetObj)
{
if(this->m_Enabled == 1)
{
int MaxHitUser = gObjMonsterTopHitDamageUser(gObj);
if(this->m_TotalDrops == 0)
{
return true;
}
for(int i = 0; i < this->m_TotalDrops; i++)
{
[COLOR="#FF0000"]if((gObj->Level >= this->m_DropInfo[i].m_DropMonsterMinLevel) && (gObj->Level <= this->m_DropInfo[i].m_DropMonsterMaxLevel))[/COLOR]
{
if((this->m_DropInfo[i].m_DropMap == -1) || (this->m_DropInfo[i].m_DropMap == gTargetObj->MapNumber))
{
if((rand() % 10000) < this->m_DropInfo[i].m_DropRate)
{
int iType = ITEMGET(this->m_DropInfo[i].m_DropType,this->m_DropInfo[i].m_DropIndex);
unsigned int Skill;
unsigned int Luck;
unsigned int Opt;
unsigned int Level;
unsigned int Dur;
unsigned int Exc;
Dur = 0;
if(this->m_DropInfo[i].m_DropSkill > 0)
{
if((rand() % 100) < 50)
{
Skill = 1;
}
else
{
Skill = 0;
}
}
if(this->m_DropInfo[i].m_DropLuck > 0)
{
if((rand() % 100) < 50)
{
Luck = 1;
}
else
{
Luck = 0;
}
}
if ((this->m_DropInfo[i].m_DropLevelMin > 0) && (this->m_DropInfo[i].m_DropLevelMax > this->m_DropInfo[i].m_DropLevelMin))
{
unsigned char Sub = (this->m_DropInfo[i].m_DropLevelMax - this->m_DropInfo[i].m_DropLevelMin) + 1;
Level = this->m_DropInfo[i].m_DropLevelMin + (rand() % Sub);
}
else
{
Level = 0;
}
if(this->m_DropInfo[i].m_DropOption > 0)
{
if((rand() % 100) < 50)
{
Opt = 1;
}
else
{
Opt = 0;
}
}
if(this->m_DropInfo[i].m_DropExcellent > 0)
{
Exc = GetRandomExcOption(this->m_DropInfo[i].m_DropExcellent, false);
}
else
{
Exc = 0;
}
ItemSerialCreateSend(gObj->m_Index, gObj->MapNumber, gObj->X, gObj->Y, iType, Level, Dur, Luck, Skill, Opt, MaxHitUser, Exc, m_DropInfo[i].m_DropAncient);
Log.Add("[DropSystem] (%s)(%s) Drop %d (%d)!",gTargetObj->AccountID,gTargetObj->Name,iType,gObj->MapNumber);
return true;
}
}
}
}
}
return false;
}
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