Please enter to see my problem

I need help in the development and modification of the code of the game؟؟


#include <iostream>

#include <stdio.h>

#include <string.h>

#include <cstring>

#include <windows.h>



using namespace std;



int main()

{

HANDLE hConsole;

hConsole = GetStdHandle(STD_OUTPUT_HANDLE);

//--------------------------- local variables ------------------------------

int ball[80][24];

void gotoxy(int, int);

int noOfCoords = 0;

int origX, origY;

char mov1, mov2;

int x, y;

int W = 80, H = 24;



//----------------------------- user prompt --------------------------------

SetConsoleTextAttribute(hConsole,249);

cout << "Enter the Width of the window for the ball bounce in (between 0 and " << W << ": ";

cin >> W;

cout << endl;

cout << "Enter the Height of the window for the ball to bounce in (between 0 and " << H << ": ";

cin >> H;

cout << endl;



cout << "Enter the X coordinate for the ball (between 0 and " << W << ": ";

cin >> origX;

cout << endl;

cout << "Enter the Y coordinate for the ball (between 0 and " << H << ": ";

cin >> origY;

cout << endl;

cout << "Would you like the ball to move [u]p or [d]own? ";

cin >> mov1;

cout << endl;

cout << "would you like the ball to move [l]eft or [r]ight? ";

cin >> mov2;

cout << endl;



system("CLS"); //clear the screen



x = origX; //make x and y equal the original entries

y = origY;



//initialize the ball array's elements to 0

for(int row = 0; row < W; row++)

{ for(int col = 0; col < H; col++)

ball[row][col] = 0;

}



gotoxy(x, y);

SetConsoleTextAttribute(hConsole,252); //go to the coordinate

cout<<"O"; //print O at the coordinate



//change the ball element to 1 if not 0 and increase the counter

if (ball[x][y] == 0)

{ ball[x][y] = 1;

noOfCoords++;

}//endif



//------------------------- move the ball once -----------------------------

if (mov1 == 'u')

{ if (y > 0) { y--; }//endif

else { mov1 = 'd'; }//endif

}//endif



if (mov1 == 'd')

{ if (y < H) { y++; }//endif

else { mov1 = 'u'; }//endif

}//endif



if (mov2 == 'r')

{ if (x < W) { x++; }//endif

else { mov2 = 'l'; }//endif

}//endif



if (mov2 == 'l')

{ if (x > 0) { x--; }//endif

else { mov2 = 'r'; }//endif

}//endif



gotoxy(x, y); //go to coordinate

cout << "O"; //print O at the coordinate

//change the ball element to 1 if not 0 and increase the counter

if (ball[x][y] == 0)

{

ball[x][y] = 1;

noOfCoords++;

}//endif



//------------------------ ALGORITHM to move ball ---------------------------

//while the coordinates are not the same as entered

while ((x != origX) || (y != origY))

{ //move the ball in the correct direction

if (mov1 == 'u')

{ if (y > 0) { y--; }//endif

else { mov1 = 'd'; }//endif

}//endif



if (mov1 == 'd')

{ if (y < H) { y++; }//endif

else { mov1 = 'u'; }//endif

}//endif



if (mov2 == 'r')

{ if (x < W) { x++; }//endif

else { mov2 = 'l'; }//endif

}//endif



if (mov2 == 'l')

{ if (x > 0) { x--; }//endif

else { mov2 = 'r'; }//endif

}//endif



gotoxy(x, y);

cout << "O"; //print O at the coordinate



if (ball[x][y] == 0)

{ ball[x][y] = 1;

noOfCoords++;

}//endif



system("CLS");

}//endwhile



//output the number of coordinates the O passed through

cout << endl;

cout << "The ball crossed " << noOfCoords << " unique coordinates.";

cout << endl;



system("PAUSE");

return 0;

}//endmain



//gotoxy definition

void gotoxy(int eex, int eey)

{

COORD coord;

coord.X = eex;

coord.Y = eey;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);

}//endgotoxy
Please edit your code and use code tags - http://www.cplusplus.com/articles/jEywvCM9/

The code tag button might be broken or bugged, so enter it manually if it doesnt work :)
this code is ok :)
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#include <iostream>

#include <stdio.h>

#include <string.h>

#include <cstring>

#include <windows.h>



using namespace std;



int main()

{

    HANDLE  hConsole;

    hConsole = GetStdHandle(STD_OUTPUT_HANDLE);

//--------------------------- local variables ------------------------------

	int ball[80][24];

	void gotoxy(int, int);

	int noOfCoords = 0;

	int origX, origY;

	char mov1, mov2;

	int x, y;

	int W = 80, H = 24;



//----------------------------- user prompt --------------------------------

    SetConsoleTextAttribute(hConsole,249);

    cout << "Enter the Width of the window for the ball bounce in (between 0 and " << W << ": ";

	cin >> W;

	cout << endl;

	cout << "Enter the Height of the window for the ball to bounce in (between 0 and " << H << ": ";

	cin >> H;

	cout << endl;



	cout << "Enter the X coordinate for the ball (between 0 and " << W << ": ";

	cin >> origX;

	cout << endl;

	cout << "Enter the Y coordinate for the ball (between 0 and " << H << ": ";

	cin >> origY;

	cout << endl;

	cout << "Would you like the ball to move [u]p or [d]own? ";

	cin >> mov1;

	cout << endl;

	cout << "would you like the ball to move [l]eft or [r]ight? ";

	cin >> mov2;

	cout << endl;



	system("CLS");					//clear the screen



	x = origX;					//make x and y equal the original entries

	y = origY;



	//initialize the ball array's elements to 0

	for(int row = 0; row < W; row++)

	{	for(int col = 0; col < H; col++)

			ball[row][col] = 0;

	}



	gotoxy(x, y);

	SetConsoleTextAttribute(hConsole,252);				//go to the coordinate

	cout<<"O";					//print O at the coordinate



	//change the ball element to 1 if not 0 and increase the counter

	if (ball[x][y] == 0)

	{	ball[x][y] = 1;

		noOfCoords++;

	}//endif



//------------------------- move the ball once -----------------------------

	if (mov1 == 'u')

	{	if (y > 0)	{		y--;		}//endif

		else        {		mov1 = 'd';	}//endif

	}//endif



	if (mov1 == 'd')

	{	if (y < H) {		y++;		}//endif

		else       {		mov1 = 'u';	}//endif

	}//endif



	if (mov2 == 'r')

	{	if (x < W)  {		x++;		}//endif

		else		{		mov2 = 'l';	}//endif

	}//endif



	if (mov2 == 'l')

	{	if (x > 0)	{		x--;		}//endif

		else        {		mov2 = 'r';	}//endif

	}//endif



	gotoxy(x, y);					//go to coordinate

    cout << "O";    //print O at the coordinate

	//change the ball element to 1 if not 0 and increase the counter

	if (ball[x][y] == 0)

	{

		ball[x][y] = 1;

		noOfCoords++;

	}//endif



//------------------------ ALGORITHM to move ball ---------------------------

	//while the coordinates are not the same as entered

	while ((x != origX) || (y != origY))

	{	//move the ball in the correct direction

		if (mov1 == 'u')

		{   if (y > 0)  {	y--;	        }//endif

			else        {	mov1 = 'd';		}//endif

		}//endif



		if (mov1 == 'd')

		{	if (y < H)	{	y++;			}//endif

			else        {	mov1 = 'u';		}//endif

		}//endif



		if (mov2 == 'r')

		{	if (x < W) {	x++;			}//endif

			else       {	mov2 = 'l';		}//endif

		}//endif



		if (mov2 == 'l')

		{	if (x > 0) 	{	x--; 	        }//endif

			else        {	mov2 = 'r'; 	}//endif

		}//endif



		gotoxy(x, y);

		cout << "O";        //print O at the coordinate



		if (ball[x][y] == 0)

		{	ball[x][y] = 1;

			noOfCoords++;

		}//endif



		system("CLS");

	}//endwhile



	//output the number of coordinates the O passed through

	cout << endl;

	cout << "The ball crossed " << noOfCoords << " unique coordinates.";

	cout << endl;



	system("PAUSE");

	return 0;

}//endmain



//gotoxy definition

void gotoxy(int eex, int eey)

{

	COORD coord;

	coord.X = eex;

	coord.Y = eey;

	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);

}//endgotoxy 
The code appears to be derived from some earlier examples on this forum. Or elsewhere, a Google search turns up examples on other sites too.

Still, the code by itself is only half the story. We need to know what is the question, what is the goal?
I want, for example, the introduction of a second ball moving horizontal direction random movement and I want to also make the first movement of the ball moving vertically random movement and collided if the first ball second ball game stop working and prints on the screen that the game is over
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