Quick Dirty Command Line Parser Isn't working

Hi,

I made a quick command line but not sure why it's not working? It seems the for loop is wrong.

The code results in this.

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$ ./AlphaToolbox --makegameassets --template test.xml --sourcepath /BuildPath/bin/GameData/Models/ --destpath /BuildPath/bin/testoutput/
AlphaToolBox Utility 1.0 
Parameter - SourcePath :--makegameassets--templatetest.xml--sourcepath--destpath/BuildPath/bin/testoutput/
Parameter - DestPath :--makegameassets--templatetest.xml--sourcepath/BuildPath/bin/GameData/Models/--destpath
Parameter - TemplateFile :--makegameassets--template--sourcepath/BuildPath/bin/GameData/Models/--destpath/BuildPath/bin/testoutput/
Error: No mdl file in source path


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#include <Urho3D/Urho3D.h>

#include <iostream>
#include <string>

// stabdard std
using namespace std;

#include "AlphaToolBox.h"
#include "AlphaToolBoxUtil.h"

// function
int main(int argc, char* argv[])
{
    // note
    string command;

    // show title
    cout << "AlphaToolBox Utility 1.0 " << endl;

    // Create toolbox
    AlphaToolBoxUtil * Util = new AlphaToolBoxUtil();

    for(int i=0; i<argc; i++)
    {
        if (i + 1 >argc) // Check that we haven't finished parsing already
        {
            break;
        }

        // use string comparison make life easier
        string argument;
        argument.append(argv[i]);

        // Command
        if (argument.find("--makegameassets"))
        {
            // use this command
            command.append("makegameassets");
        }

        // use this prevent overcounting parameters
        string useargument;

        if(i+1<argc)
        {
            useargument.append(argv[i + 1]);
        }

        // Set Source Path
        if (argument.find( "--sourcepath"))
        {
            Util->SetSourcePath(useargument);
        }

        // Set Dest Path
        if (argument.find("--destpath"))
        {
            Util->SetDestPath(useargument);
        }

        // Set Template File
        if (argument.find("--template"))
        {
            Util->SetTemplateFile(useargument);
        }
    }

    // If command is gmake game assets
    if(command.find("makegameassets")!=string::npos)
    {
        Util->Create_GameAssetXMLFiles();
    }

    // dekete
    delete Util;

    Util = NULL;

    return 0;
}



Vivienne
Last edited on
The first argument (0) is always the executable (and path). So start the loop with i=1.

.append(...) isn't a good idea especially for useargument. When you pass useargument like on line 53/59/65 all previous arguments are passed as well.

You might pass a string like

"test.xml/BuildPath/bin/GameData/Models//BuildPath/bin/testoutput/"

on line 59.
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