Using malloc and free in C++

Pages: 12
It says I should derive from std::vector,
Not quite, as Chervil mentioned, it says
Get vector as defined by the end of ยง19.4 to work for a few simple test cases.
(emphasis mine). And the end of 19.4 has
#define vector Vector
So I think that is what they mean.

I had noticed the template class which was before it and not completely the line #define vector Vector .
Yes, that's right, thanks.

This code is much better:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
#include <iostream>
#define vector Vector

using namespace std;

template <class T> class My_allocator {
public:
	
	T* allocate(int n);  // allocate space for n objects of type T
	void deallocate(T* p, int n);  // deallocate n objects of type T starting at p

	void construct(T* p, const T& v);  // construct a T with the value v in p
	void destroy(T* p);  //  destroy the T in p
};

//-------------------------------------------------

template<class T>
T* My_allocator<T>::allocate(int n)
{
	T* p = (T*)malloc(sizeof(T)*n);
		return p;
	
}

//------------------------------

template<class T>
void My_allocator<T>::deallocate(T* p, int n)
{
	free(p);
}

//------------------------------

template<class T>
void My_allocator<T>::construct(T* p, const T& v)
{
	p = new (p) T(v);
}

//------------------------------

template<class T>
void My_allocator<T>::destroy(T* p)
{
	p->~T();
}

//------------------------------------------------

class Range_error : out_of_range {
public:
	int index;
	Range_error(int i) :out_of_range("Range error"), index(i) {}
};

//--------------------------------------------------

template <class T, class A = My_allocator<T> >
class vector{
	A alloc;
	int sz, space;
	T* elem;
public:
	vector() :sz(0), space(0), elem(nullptr) {}
	vector(int n) :sz(n), space(n) { elem = alloc.allocate(n); initial(T()); }
	vector(int n, const T& v) :sz(n), space(n) { elem = alloc.allocate(n); initial(v); }

	int size() const { return sz; }
	int capacity() const { return space; }
	T get_elem(int i) { return elem[i]; }

	void initial(const T);
	void resize(int, T);
	void push_back(const T&);
	void reserve(int);

	T& operator[](unsigned int n) // rather than return at(i);
	{
		if (n < 0 || this->sz <= n) throw Range_error(n);
		return elem[n];
	}

	const T& operator[](unsigned int n) const
	{
		if (n < 0 || this->sz <= n) throw Range_error(n);
		return elem[n];
	}
};

//------------------------------------------------

template<class T, class A>
void vector<T, A>::initial(const T v)
{
	for (int i = 0; i < sz; ++i)
		elem[i] = v;
}

//-------------------------------------------

template <class T, class A>
void vector<T, A>::resize(int newsize, T val = T())
{
	reserve(newsize);
	for (int i = sz; i < newsize; ++i) alloc.construct(&elem[i], val);  // construct
	for (int i = newsize; i < sz; ++i) alloc.destroy(&elem[i]);  // destroy
	sz = newsize;
}

//--------------------------------------------

template <class T, class A>
void vector<T, A>::push_back(const T& val)
{
	if (space == 0) reserve(8);
	else if (sz == space) reserve(2 * space);
	alloc.construct(&elem[sz], val);
	++sz;
}

//--------------------------------------

template <class T, class A>
void vector<T, A>::reserve(int newalloc)
{
	if (newalloc <= space) return;
	T* p = alloc.allocate(newalloc);
	for (int i = 0; i < sz; ++i) alloc.construct(&p[i], elem[i]);
	for (int i = 0; i < sz; ++i) alloc.destroy(&elem[i]);
	alloc.deallocate(elem, space);
	elem = p;
	space = newalloc;
}

//----------------------------------

int main() {
	vector<int> v(4,3);

	v.push_back(12);
	
	for (int i = 0; i < v.size(); ++i)
		cout << "'" << v[i] << "'" << "  ";
	cout << "\n\n";

	v.reserve(10);
	
	for (int i = 0; i < v.size(); ++i)
		cout << "'" << v[i] << "'" << "  ";
	cout << "\n\n";

	v.resize(12, 5);
	
	for (int i = 0; i < v.size(); ++i)
		cout << "'" << v[i] << "'" << "  ";

	return 0;
}
Last edited on
Topic archived. No new replies allowed.
Pages: 12