Every time SDL_RenderCopy(gRender, myTexture, myRect, &renderQ); executes I see a spike in memory usage, about 1.3M per execution or 12.09M/s (average of 30 seconds in which time this statement executes 1-3 times more per iteration)
1. Has anybody else had this problem with SDL_RenderCopy?
2. If it is my doing what can I do to fix it?
3: I am willing to show more code but I'm not sure what would be relevant. Everything on the call stack?
1: Are you sure it's this statement?
Yes, when I comment out the general render all objects it maintains it's original size of 9.04M