1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221
|
#include <iostream>
#include <ncurses.h>
#define MAP_WIDTH 22
#define MAP_HEIGHT 15
#define TILE_FLOOR 0
#define TILE_WALL 1
int PlayerX, PlayerY;
void erase (int y, int x) {
mvaddch(y, x, '.');
}
int nMapArray[MAP_HEIGHT][MAP_WIDTH] = {
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
{ 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1 },
{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
};
bool IsPassable (int nMapX, int nMapY) { //prevents from walking into walls
if (nMapX < 0 || nMapX >= MAP_WIDTH || nMapY < 0 || nMapY >= MAP_HEIGHT)
return false;
int nTileValue = nMapArray[nMapY][nMapX];
if( nTileValue == TILE_FLOOR) {
return true;
}
return false;
}
class Monster {
public:
void Appearance(char monster) {
this->Monster = monster;
}
void SetPos(int x, int y) {
this->PosX = x;
this->PosY = y;
}
void Movement(int &MonsX, int &MonsY) {
int x = (rand() % 3 - 1);
int y = (rand() % 3 - 1);
if (IsPassable(this->PosX+x, this->PosY+y)) {
erase(PosY, PosX);
MonsX = this->PosX += x;
mvaddch(this->PosY, MonsX, this->Monster);
refresh();
erase(PosY, PosX);
MonsY = this->PosY += y;
mvaddch(MonsY, this->PosX, this->Monster);
refresh();
}
}
protected:
int PosX;
int PosY;
char Monster;
};
bool MonsterContact (int nMapY, int nMapX, int x, int y) {
if (nMapArray[nMapY][nMapX] == nMapArray[y][x]) {
return true;
}
return false;
}
void map() {
for (int y = 0; y < MAP_HEIGHT; y++) { //loops to print the map
move(y,0);
for (int x = 0; x < MAP_WIDTH; x++) {
switch (nMapArray[y][x]) {
case TILE_FLOOR:
printw(".");
break;
case TILE_WALL:
printw("#");
break;
}
}
}
};
void init() { //starts the ncurses screen.
initscr();
clear();
noecho();
raw();
keypad(stdscr, TRUE);
curs_set(0);
}
void game_loop (char Player, int row, int col, int ch) {
Monster npc;
npc.SetPos(7, 8);
npc.Appearance('g');
int MonsX,MonsY;
mvaddch(row,col, Player); //player movement
refresh();
while(true) {
npc.Movement(MonsX, MonsY);
ch = getch();
switch (ch) {
case 'w':
if (IsPassable(col, row-1)) {
erase(row,col);
row = row - 1;
mvaddch(row, col, Player);
refresh();
}
if (MonsterContact(col, row, MonsX, MonsY)) {
return();
}
break;
case 's':
if (IsPassable(col, row+1)) {
erase(row, col);
row = row + 1;
mvaddch(row, col, Player);
refresh();
}
if (MonsterContact(col, row, MonsX, MonsY)) {
return();
}
break;
case 'a':
if (IsPassable(col-1, row)) {
erase(row,col);
col = col - 1;
mvaddch(row, col, Player);
refresh();
}
if (MonsterContact(col, row, MonsX, MonsY)) {
return();
}
break;
case 'd':
if (IsPassable(col+1, row)) {
erase(row,col);
col = col + 1;
mvaddch(row,col, Player);
refresh();
}
if (MonsterContact(col, row, MonsX, MonsY)) {
return();
}
break;
case 'q':
return;
default:
break;
}
}
}
int main(int argc, const char * argv[]) {
PlayerX = 2, PlayerY = 1; //Player initial position.
char Player = '@';
init(); //starts the ncurses screen.
printw("Press any key to start the game");
int ch = getch();
clear();
map();
game_loop(Player, PlayerY, PlayerX, ch);
endwin();
return 0;
}
|