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void drawTestGrid(Game* GAME,int xOff,int yOff,int lines = 50, int squares = 50)
{
int xSize = 64;
int ySize = 64;
int lastColumn{};
int r{ 0 }, g{ 0 }, b{ 50 };
SDL_Rect fill{ 0,0,xSize,ySize };
//Fill Squares
for (int row = 0; row < squares;)
{
for (int column = 0; column < squares - 2;)
{
fill.x = xSize * (column - xOff);
fill.y = ySize * (row - yOff);
r = (((column + 1) * 11) % 256);
g = (((row + 1) * 11) % 256);
SDL_SetRenderDrawColor(GAME->renderer(), r, g, b, 255);
SDL_RenderFillRect(GAME->renderer(), &fill);
if (column == lastColumn)
{
++lastColumn;
}
row++;
column--;
if (column < 0 || row > squares)
{
row = 0;
column = lastColumn;
}
}
break;
}
//Draw lines
SDL_SetRenderDrawColor(GAME->renderer(), 0, 130, 200, 255);
for (int i = 0; i < lines; i++)
{
SDL_RenderDrawLine(GAME->renderer(), i*xSize, 0, i*xSize, GAME->screenSize().h);
SDL_RenderDrawLine(GAME->renderer(), 0, i * ySize, GAME->screenSize().w, i * ySize);
}
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