I need help with my box

I have 70 perecent of the project coded out but i just need help asking the user for each specific function. here are the instructions for further understanding

write a program and call it BoxProject. Besides the file containing main() function there should be two other classes each in its own pair of files; that is a *.h and a *.cpp file. one of these classes should be a class called MenuClass, and the other should be a class called Box. There should be a user loop in the main() function that invokes the MenuClass member-function DisplayMenu() and so forth. The Menu should allow the user to specidy as well as change, the dimesions of a box, that is length (L) width(W) and height (H). There should be a print() memeber function. The Menu should also allow the user to calculate the volume (v) of an instance of the box class. the program should have a single box object.

Box.cpp

#include "stdafx.h"
#include "Box.h"
#include <iostream>

using namespace std;

// ============
// Constructors
// ============

// ========================
// Default Constructor Cube
// ========================
Box::Box(void) {

edgeLength = 0;

} // Constructor Cube
// ======================

// ================================
// Non-Default Constructor Number()
// ================================
Box::Box(double x){

edgeLength = x;

} // Constructor Cube
// ======================

// ================
// End Constructors
// ================

// ================
// Destructor ~Cube
// ================
Box::~Box(void){


} // Destructor
// ===============

// ==============
// End Destructor
// ==============

// =================
// Member-Functions
// =================

// =======================
double Box::GetEdge(){

return edgeLength;

} // Functon Get EdgeLength
// ===========================



// ======================
// Mutator Function Set()
// ===========================
void Box::Set(double x){

edgeLength = x;


}// Mutator Function Set
// ========================

// ======================
// Member-Function Output
// ============================
void Box::OutputSurface(){

cout << edgeLength << endl;
cout << endl;

} // Member Function Output
// ===========================

// ==============================
// Member-Function Surface (cube)
// ==============================
void Box::Surface(Box A){


edgeLength = 2 * (boxWidth + boxLength + boxHeight);

} // Function Square Area
// =======================

// =============================
// Member Function Volume (Cube)
// =============================
void Box::Volume(Box X){


edgeLength = boxWidth* boxLength* boxHeight;

}// Function Circle Area
// ========================

// ====================
// End Member Functions
// ====================

MenuClass.cpp

// MenuClass.cpp

#include "stdafx.h"
#include <iostream>
#include "MenuClass.h"




using namespace std;

// ============
// Constructors
// ============

// ===================
// Default Constructor
// ===========================
MenuClass::MenuClass(void){

userMenuSelection = Quit;

} // Constructor Menu
// =======================

// ================
// End Constructors
// ================

// ==========
// Destructor
// ================================
MenuClass::~MenuClass(void){

// cout << "Destructor ~Menu invoked." << endl;

}// Destructor ~Menu
// ====================

/// ==============
// End Destructor
// ==============

// ================
// Member-Functions
// ================

// ==============================
// Accessor Member-Function Get()
// ==============================
MenuChoices MenuClass::Get(){

return userMenuSelection;

} // Accessor Method Get
// =========================

// =============================
// Mutator Member-Function Set()
// ===================================
void MenuClass::Set(MenuChoices newValue){

userMenuSelection = newValue;

} // Mutator Method Set
// ========================

// =========================
// Member-Function Display()
// =========================
void MenuClass::Display(){

cout << endl;
cout << "**************************************************************" << endl;
cout << "* 1: Enter Length 2: Output Surface Area *" << endl;
cout << "* 3: Output Volume 4: Quit *" << endl;
cout << "**************************************************************" << endl;

}// Member-Function Display
// ===========================

// =========================
// Member-Function QueryUser
// ============================
void MenuClass::QueryUser(){

int selection;

cout << "Enter Menu Selection: ";
cin >> selection;

switch (selection){

case 1: userMenuSelection = GetEdge;
break;

case 2: userMenuSelection = OutputSurface;
break;

case 3: userMenuSelection = OutputVolume;
break;

case 4: userMenuSelection = Quit;
break;

default: userMenuSelection = Quit;

break;
cout << endl;
}
} // Method QueryUser()
// =======================

// ===============
// Method Continue
// ===========================
bool MenuClass::ContinueA() {

return userMenuSelection != Quit;

} // Method continue
// ====================

// ==============================
// Member-Function ProcessCommand
// ==================================
void MenuClass::ProcessCommand(){

int numA;
Box numberA;
double orginalNum;

if (userMenuSelection != Quit){

// =====
// Input
// ===========================================
cout << endl << "Enter an integer value: ";
cin >> numA;
numberA.Set(numA);

// Input
// ==========

// ============================
switch (userMenuSelection) {

case GetEdge:

orginalNum = numberA.GetEdge();

cout << orginalNum;
break;

case OutputSurface:

orginalNum = numberA.GetEdge();

cout << "Your surface area is: "
<< orginalNum
<< endl;

break;

case OutputVolume:

orginalNum = numberA.GetEdge();

cout << "Your volume is: " << orginalNum << endl;
break;

case Quit:
break;

default: cout << "Warning: error state encountered." << endl;

} // Switch
// ===========


cout << endl;

} // then

} // Method ProcessCommand()
// ============================

// ====================
// End Member-Functions
// ====================





Box.h

#pragma once
#include "stdafx.h"

class Box {

public:


// ============
// Constructors
// ============
Box(void);
Box(double);
// =============

~Box();

// =========
// Functions
// ======================
double Box::GetEdge();
void Box::Set(double);
void Box::OutputSurface();
void Box::OutputVolume();
void Box::Surface(Box);
void Box::Volume(Box);
// ==========================

// ========================
// Private Member Functions
// ========================

private:

double edgeLength;
double boxHeight;
double boxWidth;
double boxLength;

}; // Class Cube
// =================



MenuClass.h

// MenuClass.h

#pragma once

// ================
// enumerated types
// ================================================================
enum MenuChoices { GetEdge, OutputSurface, OutputVolume, Quit };
// ================================================================



// ===============
// File Inclusions
// =================
#include <string>
// =================

// ====================
using namespace std;
// ====================

// ===================
class MenuClass {

public:

// ============
// Constructors
// ================
MenuClass(void);
// ================

// ==========
// Destructor
// =================
~MenuClass(void);
// =================

// ==========================
// Member-Function Prototypes
// ==========================
MenuChoices MenuClass::Get(); // Accessor
void MenuClass::Set(MenuChoices); // Mutator
void MenuClass::Display();
void MenuClass::QueryUser();
bool MenuClass::ContinueA();
void MenuClass::ProcessCommand();
// ================================================

private:

// ================
// Member-Variables
// ==============================
MenuChoices userMenuSelection;
// ==============================

}; // Class MenuClass
// =====================



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