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void changeSize(int w, int h) {
// Prevent a divide by zero, when window is too short
// (you cant make a window of zero width).
if (h == 0)
h = 1;
float ratio = w * 1.0 / h;
// Use the Projection Matrix
glMatrixMode(GL_PROJECTION);
// Reset Matrix
glLoadIdentity();
// Set the viewport to be the entire window
glViewport(0, 0, w, h);
// Set the correct perspective.
gluPerspective(45,ratio,1,100);
// Get Back to the Modelview
glMatrixMode(GL_MODELVIEW);
}
void renderScene(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glVertex3f(-2,-2,-5.0);
glVertex3f(2,0.0,-5.0);
glVertex3f(0.0,2,-5.0);
glEnd();
glutSwapBuffers();
}
int main(int argc, char **argv) {
// init GLUT and create window
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(100,100);
glutInitWindowSize(320,320);
glutCreateWindow("Lighthouse3D - GLUT Tutorial");
// register callbacks
glutDisplayFunc(renderScene);
glutReshapeFunc(changeSize);
// enter GLUT event processing loop
glutMainLoop();
return 1;
}
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