Maze Generator Issue

My issue is on my main function:
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void generateMaze(string maze[13][13]) {
	int sCell[2];
	getStarterCell(sCell);
	bool loop = true;
	int cCell[2] = {sCell[0], sCell[1]};
	int backable = 0;
	while (loop) { // gotta loop!
		string nDir = newD(maze, sCell); //the new direction
		int nexCell[2]; //the next cell
		if (nDir == "None") { //backtrack start
			nDir = backD(maze, sCell);
			if (nDir == "None") {
				cout << "Error, Backtracking issue! Backable: " << backable;
				break;
			}
			else {
				backable--;
				nexCell[0] = {getNX(maze, cCell[0], nDir, 2) };
				nexCell[1] = {getNY(maze, cCell[1], nDir, 2) };
			}
		}
		else { //normal procedures
			backable++;
			nexCell[0] = {getNX(maze, cCell[0], nDir, 2)};
			nexCell[1] = {getNY(maze, cCell[1], nDir, 2)};
		}
		destWall(maze, cCell[0], cCell[1], nDir);
		cCell[0] = nexCell[0];
		cCell[1] = nexCell[1];
		if (backable <= 0) {
			cout << "Maze (should be) finished!";
			loop = false;
			break;
		}
	}
}


I inserted a breakpoint at the second line and then I get an error in xstring that tells me that there was an access issue. However I have included string in my code and I don't understand what could cause this. If you would like I can provide you with the 'newD()' function.
Last edited on
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