| Fantasy (44) | |
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Hello I'm building a multiplayer game in c++/sfml/Winsock using UDP socket. So far i coded the server and the client and they work perfectly. But i was just wondering how can i calculate the ping between my server and client ? | |
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| Anddos (5) | |
| Isn't that normally done with tcp as udp connectionless and dosent use connect... | |
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Last edited on
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