Undefined reference to a class? Why wont it compile

Here's my error
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/tmp/cc0I08xG.o: In function `main':
diceGame.cpp:(.text+0x192): undefined reference to `ShortSword::ShortSword()'
collect2: ld returned 1 exit status



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#include <iostream>
#include <cstdlib>
#include <time.h>
using namespace std;

class ShortSword{
			public:
			
						ShortSword();
						ShortSword(int);
	
	
			private:
						int numDamage;
						int numRange;
						int numSpeed;
						
};

class LongBow{
			public:
						LongBow();
			
	
			private:
						int num_damage;
						int num_range;
	
};

class Hammer{
			public:
						Hammer();
	
	
			private:
						int num_damage;
						int num_range;
	
	
};


class Monster{
	
			//constructors
			public:
						Monster();
						Monster(int,int,int);
						int modifier; //reduce its damage, can i make a global damage modifier and just add them to each object?
			
			
			
			//unless the player is actually changing something then keep it all private
			private:
						double num_burning_arrow_damage;
						double num_fire_breath_damage;
						double num_hit_points;
						double num_level;
	
	
	
	
};


class Dice{
                //Constructor
        public:
                Dice();
                Dice(int);      
                double score();
                double randPoints;      
                
                int pointTotal, a;

                double getRolls();
                void setRolls(double&,double&);    
					 char x;
                
					 //methods       
                int roll();
                void resetNumRolls();
                int getNumRolls();              
                int playerPoints();
                int compPoints();
                int pointsTotal(); //this doesnt make sense because a dice can't calculate points
                int computerTotal();//this OBJECT called DICE should behave like a real dice
                
					 //unless the player is actually changing something then keep it all private
                        
        private:
                //properties
                int numRolls;
                int numSides;   
                int numPoints;
                int rollTotal;
                double rolls;  
               
                       
};

/**********************************************************
			The shortsword
***********************************************************/
ShortSword::ShortSword(int damage){
		numDamage=20;
		numSpeed=2;
		numRange=5;
	
	
	
	
	
};















/******************************************************************************************************************/

/**********************************************************
			The Dice
        Paramerterized constructor
        set the number of sides when created
        @param sides is the number of sides for this die
        ***************************************************/

Dice::Dice(int sides){
        numSides=6;
        numRolls=0;
        numPoints=50;
        
        //initialize random # generator
        srand(time(NULL));
};



/**********************************************************
        Default Constructor. Creates a die with 6 sides
        ***************************************************/
        
Dice::Dice(){
        numSides=6;
        numRolls=0;
        numPoints=50;
              
        //initialize random # generator
        srand(time(NULL));
};

/*************************************************
*"Rolls" the dice
*@return a number between [1, numSides]
**************************************************/
int Dice::roll(){
        //generate a number between 1 - numSides
        int rollVal = (rand() % numSides) + 1;
        return rollVal;
};

int Dice::playerPoints(){
        int randPoints = (rand() % 5 ) ; //the players points
        return randPoints;
};
        
int Dice::compPoints(){
        int randPoints = (rand() % 5 ) + 1;//the computers points
        return randPoints;      
};

int Dice::pointsTotal(){
        int x = 0;
        int total = x+playerPoints();
        return total;
};

double Dice::getRolls(){
        return(rolls);
};

/************************************************************************************************************/

/************************************************************
        Gives the user the number of rolls
**********************system("color fc")*********************/


/************************************************
        Reset the number of rolls to 0
        *****************************************/
        /*
void Dice::resetNumRolls(){
        numRolls = 0;   
}*/

int main(){

        Dice playerOne;
        Dice playerTwo; 
        ShortSword beginner;
        
     
        
     
/************************************************
	Main Variables for dice game
*************************************************/    

        char x;
        int r;
        int tile=0;
        int total;
        int g;
        int playerPoints();     
        int pointsTotal();
        int playerOnePosition;
        int move;
        int randomNum=2;//probably dont need this
        int randomize=12;
        int spot;
        int score=0;
        int scoreTwo=0;
        int spotTwo;
        int attack=0;
        int upgrade=0;
        int upgrade_two=0;
        int upgrade_three=0;
		  srand (0);
		  int maxMove=12;//player cant go over this in one turn
		  randomNum=move;
		  int card=0;

       while(x != 'n'){ //stopped working all of a sudden, would stop the game, fix later

/************************************************
	Round keeper
*************************************************/       
        for(r=1; r<=2000; move=1){
        cout<<"********************Round:"<<r<<"**********************"<<endl;
		  
/************************************************
	Spot keeper
*************************************************/
        cout<<"PlayerOne is on tile "<<spot<<", Player Two's turn!"<<endl;
        cout<<"PlayerTwo is on tile "<<spotTwo<<endl;
        spotTwo=(rand() % 7 + 1) + spotTwo;
        spot=(rand() % 6 + 1 ) +spot; 
        
/************************************************
      Point keeper
*************************************************/
        cout<<"You've earned  "<<playerOne.playerPoints()<<" points"<<endl; //basically a roll i made for myself
        cout<<"Computer earned "<<playerOne.compPoints()<<" points"<<endl; //basically a roll i made for the comp, in his favor
        


    
/************************************************
        Random events 
*************************************************/
        attack=(rand() % 7); //a random attack by the computer 
        upgrade=(rand() % 20+1);
		  upgrade_two=(rand() % 50+1);
		  upgrade_three=(rand() % 100+1);
		
		if(upgrade == 10 ){
		cout<<"RARE:Upgrade Omega unlocked, 30% damage increase for 1 turn"<<endl;
		       score=score+2;
		    };
		    
		if(upgrade_two == 50){
			cout<<"ULTRA RARITY: Upgrade Beta unlocked, 50% damage increase for 1 turn"<<endl;
				 score=score+6;	
		};
		
		if(upgrade_three == 50){
			cout<<"EPIC RARITY: Upgrade Alpha unlocked, 75% damage increase for 1 turn"<<endl;
			score=score+5;
		};
        
		if(attack == 6){
			cout<<"Computer used burning arrow, you take 60 damage!"<<endl;
			score=score-60;
			};     
      
     	if(spot > 50){
     		score=score+100;
     		spot=0;
     	};
		if(spotTwo > 50){
     		scoreTwo=scoreTwo+100;
     		spotTwo=0;
     	};     	
		
		if(spot == 50){
			cout<<"Target practice has been doing you some good! 200 Bonus points!"<<endl;
			score=score+200;
		};
		 	
		
		if(spot == 10){
			cout<<"Enemy sets loose a barrage of archers on your men! 150 points lost!"<<endl;
			score=score-150;
			};
     	
 
   
     	
     
     	

     	
     	
      

};

 };   


return 0;

};

closed account (zvRX92yv)
You didn't implement ShortSword(void).
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