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#include <winsock2.h>
#include <Ws2tcpip.h>
#include <stdio.h>
// Link with ws2_32.lib
#pragma comment(lib, "Ws2_32.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "10"
int main(){
//----------------------
// Declare and initialize variables.
WSADATA wsaData;
int iResult;
SOCKET ConnectSocket = INVALID_SOCKET;
struct sockaddr_in clientService;
char *sendbuf = "this is a test";
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
//----------------------
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != NO_ERROR) {
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
//----------------------
// Create a SOCKET for connecting to server
ConnectSocket = socket(AF_INET, SOCK_DGRAM, 0);
if (ConnectSocket == INVALID_SOCKET) {
printf("Error at socket(): %ld\n", WSAGetLastError() );
WSACleanup();
return 1;
}
//----------------------
// The sockaddr_in structure specifies the address family,
// IP address, and port of the server to be connected to.
clientService.sin_family = AF_INET;
clientService.sin_addr.s_addr = inet_addr( "127.0.0.1" );
clientService.sin_port = 10;
//----------------------
// Connect to server.
iResult = connect( ConnectSocket, (SOCKADDR*) &clientService, sizeof(clientService) );
if ( iResult == SOCKET_ERROR) {
closesocket (ConnectSocket);
printf("Unable to connect to server: %ld\n", WSAGetLastError());
WSACleanup();
return 1;
}
// Send an initial buffer
iResult = send( ConnectSocket, sendbuf, (int)strlen(sendbuf), 0 );
if (iResult == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("Bytes Sent: %ld\n", iResult);
// Receive until the peer closes the connection
while((iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0)) != 0)
// continue till disconnected
{
if(iResult == -1)
{
if(WSAGetLastError() == WSAEMSGSIZE) // server has more data to send than the buffer can get in one call
{
continue; // iterate again to get more data
} else {
// some other error
printf("recv failed: %d\n", WSAGetLastError());
}
} else {
// if iResult is numeric then it has retrieved what it needed and no more is currently available so if we call recv() again it will block.
printf("Bytes received: %d\n", iResult);
break;
}
}
if(!iResult) printf("Connection closed\n");
// cleanup
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
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