OpenGl Preserve States (SFML)

Pickle Gunner (101)
So I did read what you guys suggested however it said also that it was memory intensive and I had a question... I also came across this:

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    Window.pushGLStates();
    Window.draw("Sfml Text");
    Window.popGLStates();


The problem here is that none of these commands exist!
Window.draw should exist and even though I have all the proper includes I still get it telling me that 'Draw' is not a member of sf::Window

I have encountered that error many times everywhere across my sfml related code, it's not like they removed all those features in the update (Which they did not) but, why then would it not be a member?
cire (2347)
Are you looking at 2.0 code while you're using 1.6 perhaps?
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