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The OpenMW project has just released version 0.18.0 and is good on his way to the 1.0 release. For more information about the project you should check out the release video ( http://www.youtube.com/watch?feature=player_embedded&v=LdEThh8efGs ) and our official website ( http://openmw.org/en ) Known Issues: Activating a bed can lock up the game There is a minor memory leak that will be fixed in 0.18.0 Changelog: Fixes for physics shapes and dark textures Fix for character normals Fix for laggy input on OS X Added support for objects crossing cell borders Re-implemented dropping items Implemented a Main Menu Implemented Camera Modes and proper Player control Added support for object rotation and scaling Fix for NIF material sharing Implemented potion usage Implemented skill gain backend Implemented Drain/Fortigy dynamic Stats/Attributes magic effects Fix for various crashes and errors Fixes for memory leaks Various improvements for console scripts The project still searches for coders familiar with: -C++ -Qt -Ogre3d -Bullet physics library We can use every level of experience for the code jobs, so no need for doubt whether you will be valuable. We hope to be hearing from you soon, The openMW team | |
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| OpenMW (24) | |
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The OpenMW team is proud to announce the release of version 0.19.0! Release packages for Ubuntu are now available via our Launchpad PPA (https://launchpad.net/~openmw/+archive/openmw). Release packages for other platforms are available on our Download page (https://code.google.com/p/openmw/downloads/list). This version introduces Sleeping, Potions, DEATH!!, Spell Creation, Travel, and many other features. Check out our release video by WeirdSexy: http://youtu.be/yw2ITfTzzg4 Known Issues: - Launcher crashes on OS X < 10.8 - Extreme shaking can occur during exterior cell transitions for some users Changelog: - Implemented sleep/wait - Further implementation for alchemy/potions - Implemented death - Implemented spell creation and spell creation window - Implemented travel and travel dialogue - Implemented first layer of global map - Implemented trainer window - Implemented skill increase from skill books - Implemented ESM/ESP record saving - Fix for Character shaking in 3rd person mode near the origin - Implemented gamma correct rendering (does not work without shaders) - Fix for fortify attribute effects on the last 3 attributes - Fix for NCC flag handling, fixes some collision issues - Sort birthsign menu alphabetically - Various fixes/cleanup for the launcher - Fix for sound listener position updating incorrectly - Implemented dynamically generating splash image list - Fix for markers interfering with raycasting - Fix for crash after picking up items from an NPC The project still searches for coders familiar with: -C++ -Qt -Ogre3d -Bullet physics library We can use every level of experience for the code jobs, so no need for doubt whether you will be valuable. We hope to be hearing from you soon, The openMW team | |
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