Well I think I'm pretty solid with SDL, but now I want to move on to 3d games or advanced 2d games. Can someone point me in the right direction on where I can find a tutorial on OpenGL with SDL? I'm looking for an entire series of tutorials. Thanks in advance.
Umm opengl is a whole other animal...it's still programming but it's programming with a whole lot of 3d topics and os programming(unless you use like glut or sfml or something as such) I would recommend instead learning another language instead of trying opengl....But you can do what you want i have wasted a lot of time trying to figure out opengl Not saying it's bad just very complicated
These are much more modern tutorials: http://www.arcsynthesis.org/gltut - More complete, but uses an older version of OpenGL (3.3) http://openglbook.com/the-book/ - Uses a more recent version of OpenGL (4.0) but isn't complete (and it looks like it hasn't been updated in a long while, so it probably won't ever be completed). Some of the code can be modified to support OpenGL 3.x.
Both of these tutorials go straight into VAOs, VBOs and shaders. Call it a baptism by fire. There's no point going through the fixed-function pipeline because no-one uses it any more. I'm pretty sure recent iterations of OpenGL don't even have any of the FFP functions any more anyway. If you're using the FFP, you're wasting time, IMO.
ok I have the opengl supperbibble 5th edition...It is very well written explains itself and you use opengl 3.3(pretty new) The very first part takes a lil while to understand everything but once you do you feel like a 3d god:P